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Massy548

Problema Adventurecraft

Domanda

Sò già che aprendo questo topic scatenerò contro di me l'ira di Ian, ma il search non mi è stato d'aiuto.

Ho scaricato l'archivio AdventureCraft. All'interno dell'archivio c'è una cartella di nome AdventureCraft.

Dentro questa cartella sono presenti:

  1. .minecraft
  2. mapDwonloads
  3. maps
  4. ACBin.jar
  5. AdventureCraft.jar
  6. DJNativeSwing.jar
  7. DJNativeSwing-SWR.jar
  8. js.jar
  9. swt.jar
  10. adventureCraft.bat
  11. AdventureCraft.exe
  12. patch.dat
  13. readme.txt
  14. version.txt

Quando faccio partire il .exe mi spunta una schermata di errore con sopra scritto :

Could not find the main class : ACLauncher. Program will exit.

Come riesco a farlo partire? :fiore:

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Hai estratto l'archivio, vero?

Cosa dice il Readme?

Link al topic ufficiale?

Ciao

Ian

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Hai estratto l'archivio, vero?

Cosa dice il Readme?

Link al topic ufficiale?

Ciao

Ian

1 Si

2 Un sacco di cose credo inutili

3 D:

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2 Un sacco di cose credo inutili

Scazza se giudico io?

3 D:

Vai a cagare :asd:

Ciao XD

Ian

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Scazza se giudico io?

Si

Adventure Craft - r1095

by Cryect

This mod is a total conversion for Minecraft adding a purely adventure mode where you can't place or destroy blocks. The objective is to present a mod in which people can craft dungeons to share with others. At the moment, most the features to making sharing dungeons easy are missing but wanted people to be able to experience what is currently done. Included is a dungeon inside of a Mayan temple on an secluded island that you've washed upon. All you have on you is your trusty sword and an urge to explore the island.

Note: You will likely want to check your render distance as I've added a new further one that might be too much for your computer.

Installing + Running

1. Double Click AdventureCraft.jar

2. Install either via Install (copies the files from your minecraft directory) or Install Via Login (gets a fresh copy)

3. Press start

Editing Maps

Will be adding information on this later

Future Features

-Sounds on items dropping

-Sounds on mobs spawning

-Additional mobs

Credits

CyborgDragon for working on scripting in the code

My Girlfriend for creating the island I used

MrMessiah for his BetterLight and BetterGrass mod thats integrated into the mod (can enable/disable it in the options)

N3X15 for his SnowMod

Bemoliph for testing out my changes

Thundara for managing the Redmine I was using

Everyone who works on MCP as this mod is heavily based on MCP. Those guys are all great and I love contributing to the project.

Scaevolus for Optimine!

HarryPitfall for the base animated fan texture I started with

Shockah for the additional block IDs

Rhodox for the Painterly Pack which is used in a lot of the new textures. http://painterlypack.net/index.html

ScottyDoesKnow for letting me use his gun and ammo sprites by hatwhale and captiva

Mike Koenig for several of the gun sounds being used.

History

r1095 - Adds a NPC Path block that can have an NPC path to it. Cutscene cameras can be set to not pause the game.

r1089 - Fixes storage block saving of tile entities

r1087 - Can disable random pathing on EntityCreature's via .canPathRandomly. Can adjust random looking via .canLookRandomly, randomLookVelocity, randomLookRate, and randomLookRateVariation. randomLookNext contains when the entity will choose a new random velocity.

r1085 - Living entities now have a FOV which is used to determine if a target can be seen (use debug or /renderfov to see the FOV angle). Pathing only simplifies the current segment walking along now. Mobs won't update their path to their target unless they can see the target therefore they will now goto the last known position and then give up after a while. Fixed muzzle flash getting stuck permantly on for zombies and skeletons when they can't see you. Can get time stats on scripts via /scriptstats and reset the stats via /scriptstatreset. Store block correctly renders its items and the sky renders correctly now when looking at a store block. Bullets from mobs will now no longer come from their feet but instead their waist. Lots of prep code work for 1.8.1 update including shifting blockID range of several blocks (id's 100-122 are now 150-172 and id's 152-155 are now 173-176).

r1062 - Fixed slime movement speed. Fixed block placement.

r1056 - Custom items can now be created. Vec3's can be created via Vec3 now and have new helpful functions on them.

r1048 - Adds the ability to execute a script on the various movement key presses and stop them from occuring. Exposing EntityLiving's gravity, jumpVelocity, jumpWallMultiplier, jumpInAirMultiplier, shouldJump, airControl. Move speed greater than 1 will allow faster movement. Player's move speed is effect now by moveSpeed. Fixing rifle to use rifle ammo again and not pistol ammo. Adds rayTraceBlocks and rayTrace to world and rayTrace to entity. Adds the function fireBullet to EntityLiving.

r1039 - Full weapons will show their ammo bar. Shotgun muzzle flash works once again. Shotgun now requires you wait for the reload to finish before you can fire (previously could fire the second the reload started). Exposes to scripting whether the entity's onGround flag is set or not (entity.onGround). Pathing improvements with regards to clip blocks, fences, and paths requiring jumping. Creatures will now actually use their paths if they have a target. Zombie and skeleton firing slightly altered. The "Score" will no longer print when you die.

r1027 - Adds better reloading to the shotgun, pistol, and rifle. AdventureCraft sound resources can now be automatically downloaded. Can deactivate an active cutscene via effect.cancelCutscene(). Automatically changing the sound string's from Javascript to lower case.

r1022 - Fix for terrain2.png and terrain3.png sometimes loading as white textures. Can no longer crash minecraft with /cameraadd if a nonnumber is supplied. Glass can now take translucent textures. '\n' will create line breaks with the UILabel now. Overlays textures are now looked up as "/overlays/texture.png" instead of "overlays/texture.png" to be in line with other texture retrievals

r1016 - Models can be attached to each other by the variable .modelAttachment on them. Cave sounds disabled. Can specify the texture width and height on models at model creation time Model(texWidth, texHeight). UI elements can be moved smoothly now via .moveTo(x, y) and .moveBy(dx, dy).

r1010 - Replace the MC logo on the main menu. Entities have on them now .isFlying which can be set True for them to fly around. Can edit the time of camera points with an editbox by right clicking them. The sound in cutscenes is now based off the cutscene camera not the player's position.

r1004 - Adds effect.fovModifier for adjusting the FOV. Fixes a crash with opening a second map then a cutscene camera gets activated.

r1002 - Cutscene camera is cleared upon quiting a map. UI Labels can now have their position be set as floats. The HUD can be enabled/disabled via ui.hudEnabled.

r998 - Bullets and arrows no longer collide with ladders. Hit particles now render with the correct texture for blocks using terrain2.png and terrain3.png.

r995 - Fixes a crash involving bad images with animated textures. Adds the ability for explosions via effect.explode(ScriptEntity owner, double x, double y, double z, float strength, boolean flaming)

r993 - Fixes for trigger crashes. Store block is now render pass 2 so it can be translucent. Store block's GUI text can all be replaced via the lang file. A couple trigger crash fixes (edge cases with storage blocks). All ladder directions render correctly their back side now. Pistons properly render pushed blocks with terrain2.png or terrain3.png.

r987 - Fixes how sand is generated when using terrain images. Height no longer plays a role in whether snow is placed on a block or not for terrain images. Fluids can be toggled if they can be hit or not in debug mode via /fluidcollision. Debug info (F3) will show height, water height, temperature and humidity for the block you are standing on from the terrain image.

r983 - Animated fire, lava, portal, and water textures can be replaced now. Animated fire, lava, portal, and water textures will automatically scale down now if they are larger than the destination image.

r982 - Fixes rendering issues with the player being stunned. Fixes issues with replacing a texture with one of a different resolution. Ignores texture replacements that have already been done.

r977 - Adds the ability for animated textures. Items can be store and saved with more than 127 items (up to 2^31-1).

r971 - Fixes paintings so they won't pop off if they don't have blocks behind them. Portals no longer will teleport you to the nether. HD Texture support has been added.

r965 - Mainly several changes so maps and saves will be much smaller in size as they are being made. Cactus no longer grow. Grass decaying to dirt won't result in the chunk being saved out. Leaves won't decay anymore. Generating Chunks won't result in them being saved till they get changed. Players by themselves won't result in chunks being saved.

r962 - Adds the URL Block (note you can paste URL's into it) and the ability to open URL's via script. Note the player is asked if they actually wish to open the URL. Adds copy and paste to the chat bar.

r960 - Changed downloading maps so it immediately will go into starting the map after its downloaded. Also won't let you back out of downloading a map since it resulted in some minor issues.

r958 - Redid the main screen splitting up creating new saves, loading saves, and editing maps. Loading into a file should always result in map editing and debug mode being disabled now. Adds an arrow class for scripting. Can now get the entityID of entities in scripting as well get entities by their ID with world.getEntityByID.

r954 - Fixes furnaces being able to smelt. Store blocks can be used now with a

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Installing + Running

1. Double Click AdventureCraft.jar

Dice di avviare il .jar, non l'.exe...

Ciao

Ian

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Dice di avviare il .jar, non l'.exe...

Ciao

Ian

Dà lo stesso errore <3

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Allora non ne ho idea. Ma il link? :asd:

Ciao

Ian

Non lo so :missnin:

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