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Xriuk

[Crafted Life] [1.4] [Towny/survival/pvp] [Mod: Crafted Life Launcher] [Cracked] [64 Slot]

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Allora, riepilogo:

- Sono riuscito a risolvere i problemi con i plugin, però resteranno in inglese...

- Ho dei seri dubbi, la cosa sta così, dato il poco livello di personalizzazione delle mod, e che spoutcraft permette di modificare impostazioni e permessi dei vari suoi plugin; stavo pensato di usare spout invece del launcher...oppure mi consigliate una mod delle armi personalizzabile (creare armi proprie come nel plugin guns+)...

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Si dire che suona bene :D

Mi sa che useremo uno SpoutCraft Modificato...

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Mi sa che useremo uno SpoutCraft Modificato...

Secondo me è meglio rinunciare alla balkon weapons e roba varia ma avere guns+ e granade + perchè sarebbe il primo server italiano così perchè invece con il launcher si toglierebbero i problemi relativi a hack e roba varia ma se ti crea difficoltá è meglio spout che comunque è un ottimo mezzo a mio avviso e soprattuto è più customizzabile del launcher ;D

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Secondo me è meglio rinunciare alla balkon weapons e roba varia ma avere guns+ e granade + perchè sarebbe il primo server italiano così perchè invece con il launcher si toglierebbero i problemi relativi a hack e roba varia ma se ti crea difficoltá è meglio spout che comunque è un ottimo mezzo a mio avviso e soprattuto è più customizzabile del launcher ;D

Ma spout non permette di installare hack...poi potrei personalizzarlo esteticamente, poi per quanto riguarda le armi io ne ho già pronte una trentina che avevo fatto prima...

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MMM quindi dedicato con spoutcraft ma ti consiglio di mettere guns in un mondo a parte e fare l'altro factions o towny :)

Il mondo sarà towny, ma perché dovrei mettere guns in un mondo diverso?

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Allora quando aprirà?

Se va TUTTO bene apriamo il 31, male male apriremo con 1 o 2 giorni di ritardo...

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Se va TUTTO bene apriamo il 31, male male apriremo con 1 o 2 giorni di ritardo...

Ok, però cerca di non triplopostare :asd:

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Guns non ti modifica le zappe e ti mette fucili e pistole ?

No, ti mette items a parte...

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Ok, però cerca di non triplopostare :asd:

É che sul telefono non c'é il multiquote...

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É che sul telefono non c'é il multiquote...

Questo è vero, però puoi cambiare dalla versione mobile a quella originale..

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Questo è vero, però puoi cambiare dalla versione mobile a quella originale..

Ma io ho un telefono scarso, che é grazie se carica la versione mobile...

Fine OT

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Ok qundi uno va in giro con un fucile ? e le granate? :asd:

Anche quelle sono a parte! Non so perchè, però il creatore ha scelto di mettere tutto come sotto id del flint, quindi uno si ritrova un fucile con l'id: 318:1069

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Anche quelle sono a parte! Non so perchè, però il creatore ha scelto di mettere tutto come sotto id del flint, quindi uno si ritrova un fucile con l'id: 318:1069

e vabbhe pero figo ma ti consiglio di fare due mondi uguali con inventari separati uno con guns e granade e l'altro normale così in quello guns è come un cod :asd: e l'altro classico ;)

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e vabbhe pero figo ma ti consiglio di fare due mondi uguali con inventari separati uno con guns e granade e l'altro normale così in quello guns è come un cod :asd: e l'altro classico ;)

Troppo spreco di RAM...

Senti, mi potresti aiutare, ho rifatto tutto secondo il tuo consiglio, ma Towny continua a darmi errori dov'è che sbaglio?

Server.log:

2012-10-29 15:29:18 [iNFO] Starting minecraft server version 1.3.2

2012-10-29 15:29:18 [iNFO] Loading properties

2012-10-29 15:29:18 [iNFO] Default game type: SURVIVAL

2012-10-29 15:29:18 [iNFO] Generating keypair

2012-10-29 15:29:19 [iNFO] Starting Minecraft server on 46.105.107.11:25583

2012-10-29 15:29:19 [WARNING] **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!

2012-10-29 15:29:19 [WARNING] The server will make no attempt to authenticate usernames. Beware.

2012-10-29 15:29:19 [WARNING] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.

2012-10-29 15:29:19 [WARNING] To change this, set "online-mode" to "true" in the server.properties file.

2012-10-29 15:29:19 [iNFO] This server is running CraftBukkit version git-Bukkit-1.3.2-R2.0-2-g040961a-b2402jnks (MC: 1.3.2) (Implementing API version 1.3.2-R2.1-SNAPSHOT)

2012-10-29 15:29:19 [WARNING] ----- Bukkit Auto Updater -----

2012-10-29 15:29:19 [WARNING] Your version of CraftBukkit is out of date. Version 1.3.2-R3.0 (build #2403) was released on Sun Oct 28 01:15:12 CEST 2012.

2012-10-29 15:29:19 [WARNING] Details: /downloads/craftbukkit/view/01479_1.3.2-R3.0/

2012-10-29 15:29:19 [WARNING] Download: /downloads/craftbukkit/get/01479_1.3.2-R3.0/craftbukkit.jar

2012-10-29 15:29:19 [WARNING] ----- ------------------- -----

2012-10-29 15:29:19 [iNFO] [PermissionsEx] sql backend registered!

2012-10-29 15:29:19 [iNFO] [PermissionsEx] file backend registered!

2012-10-29 15:29:19 [iNFO] [PermissionsEx] PermissionEx plugin initialized.

2012-10-29 15:29:20 [iNFO] [WorldEdit] Loading WorldEdit v5.3

2012-10-29 15:29:20 [iNFO] [iConomy] Loading iConomy v7.0

2012-10-29 15:29:20 [iNFO] [Register] Loading Register v1.8

2012-10-29 15:29:20 [iNFO] [Register] Preferred method [null] not found, using first found.

2012-10-29 15:29:20 [iNFO] [Register] version 1.8 is enabled.

2012-10-29 15:29:20 [iNFO] [Traffic] Loading Traffic v1.1

2012-10-29 15:29:20 [iNFO] [Deadbolt] Loading Deadbolt v2.2

2012-10-29 15:29:20 [iNFO] [Vault] Loading Vault v1.2.17-b224

2012-10-29 15:29:20 [iNFO] [PermissionsEx] Loading PermissionsEx v1.19.2

2012-10-29 15:29:20 [iNFO] [PermissionsEx] Initializing file backend

2012-10-29 15:29:20 [iNFO] [Modifyworld] Loading Modifyworld v1.19

2012-10-29 15:29:20 [iNFO] [Questioner] Loading Questioner v0.6

2012-10-29 15:29:20 [iNFO] [WorldGuard] Loading WorldGuard v5.5.2

2012-10-29 15:29:20 [iNFO] [AutoAnnouncer] Loading AutoAnnouncer v1.7-03.23

2012-10-29 15:29:20 [iNFO] [Essentials] Loading Essentials v2.9.4

2012-10-29 15:29:20 [iNFO] [QuickShop] Loading QuickShop v2.4

2012-10-29 15:29:20 [iNFO] [Citizens] Loading Citizens v2.0

2012-10-29 15:29:20 [iNFO] [Towny] Loading Towny v0.81.0.0

2012-10-29 15:29:20 [iNFO] [RedstoneEconomySystem] Loading RedstoneEconomySystem v1.0

2012-10-29 15:29:20 [iNFO] [EssentialsSpawn] Loading EssentialsSpawn v2.9.4

2012-10-29 15:29:20 [iNFO] [CraftBookCommon] Loading CraftBookCommon v1176-a2765fe

2012-10-29 15:29:20 [iNFO] [CraftBookCircuits] Loading CraftBookCircuits v1176-a2765fe

2012-10-29 15:29:20 [iNFO] [CraftBookMechanisms] Loading CraftBookMechanisms v1176-a2765fe

2012-10-29 15:29:20 [iNFO] [TownyChat] Loading TownyChat v0.31

2012-10-29 15:29:20 [iNFO] [CraftBookVehicles] Loading CraftBookVehicles v1176-a2765fe

2012-10-29 15:29:20 [iNFO] [Vault] Enabling Vault v1.2.17-b224

2012-10-29 15:29:20 [iNFO] [Vault][Economy] Essentials Economy found: Waiting

2012-10-29 15:29:20 [WARNING] iConomy6 - If you are using Flatfile storage be aware that iCo6 has a CRITICAL bug which can wipe ALL iconomy data.

2012-10-29 15:29:20 [WARNING] if you're using Votifier, or any other plugin which handles economy data in a threaded manner your server is at risk!

2012-10-29 15:29:20 [WARNING] it is highly suggested to use SQL with iCo6 or to use an alternative economy plugin!

2012-10-29 15:29:20 [iNFO] [Vault][Economy] iConomy 6 found: Waiting

2012-10-29 15:29:20 [iNFO] [Vault][Permission] PermissionsEx found: Waiting

2012-10-29 15:29:20 [iNFO] [Vault][Permission] SuperPermissions loaded as backup permission system.

2012-10-29 15:29:20 [iNFO] [Vault][Chat] PermissionsEx found: Waiting

2012-10-29 15:29:20 [iNFO] [Vault] Enabled Version 1.2.17-b224

2012-10-29 15:29:20 [iNFO] Preparing level "CraftedLife"

2012-10-29 15:29:20 [iNFO] Preparing start region for level 0 (Seed: -2439430811505683195)

2012-10-29 15:29:20 [iNFO] Preparing start region for level 1 (Seed: 7416425222532263162)

2012-10-29 15:29:21 [iNFO] Preparing start region for level 2 (Seed: 7416425222532263162)

2012-10-29 15:29:21 [iNFO] Preparing spawn area: 69%

2012-10-29 15:29:21 [iNFO] [WorldEdit] Enabling WorldEdit v5.3

2012-10-29 15:29:21 [iNFO] WEPIF: Using the Bukkit Permissions API.

2012-10-29 15:29:21 [iNFO] [iConomy] Enabling iConomy v7.0

2012-10-29 15:29:21 [iNFO] [iConomy - April Fools] Enabled (195 ms)

2012-10-29 15:29:21 [iNFO] [iConomy] Hello, I'm Nijikokun. Yes, this is an April Fools joke, but '/money top' was fixed! Enjoy :) - Rare Version!

2012-10-29 15:29:21 [iNFO] [Vault][Economy] iConomy 6 hooked.

2012-10-29 15:29:21 [iNFO] [Register] Enabling Register v1.8

2012-10-29 15:29:21 [iNFO] Unable to hook register

2012-10-29 15:29:21 [iNFO] [Register] Payment method found (iConomy version: 6)

2012-10-29 15:29:21 [iNFO] [Traffic] Enabling Traffic v1.1

2012-10-29 15:29:21 [iNFO] [Traffic] Found 0 signs

2012-10-29 15:29:21 [iNFO] [Traffic] v. 1.1 enabled!

2012-10-29 15:29:21 [iNFO] [Deadbolt] Enabling Deadbolt v2.2

2012-10-29 15:29:21 [iNFO] [PermissionsEx] Enabling PermissionsEx v1.19.2

2012-10-29 15:29:21 [iNFO] [PermissionsEx] Superperms support enabled.

2012-10-29 15:29:21 [iNFO] [PermissionsEx] v1.19.2 enabled

2012-10-29 15:29:21 [iNFO] WEPIF: PermissionsEx detected! Using PermissionsEx for permissions.

2012-10-29 15:29:21 [iNFO] [Vault][Permission] PermissionsEx hooked.

2012-10-29 15:29:21 [iNFO] [Vault][Chat] PermissionsEx_Chat hooked.

2012-10-29 15:29:21 [iNFO] [Modifyworld] Enabling Modifyworld v1.19

2012-10-29 15:29:21 [WARNING] [Modifyworld] "Modifyworld v1.19" has registered a listener for org.bukkit.event.player.PlayerInventoryEvent on method "public void ru.tehkode.modifyworld.handlers.PlayerListener.onInventoryOpen(org.bukkit.event.player.PlayerInventoryEvent)", but the event is Deprecated. "Server performance will be affected"; please notify the authors [t3hk0d3].

2012-10-29 15:29:21 [iNFO] [Modifyworld] Modifyworld enabled!

2012-10-29 15:29:21 [iNFO] [Questioner] Enabling Questioner v0.6

2012-10-29 15:29:21 [iNFO] [Questioner] v0.6 - Enabled

2012-10-29 15:29:21 [iNFO] [WorldGuard] Enabling WorldGuard v5.5.2

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife) TNT ignition is PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife) Lighters are PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife) Lava fire is PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife) Fire spread is UNRESTRICTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] Loaded configuration for world 'CraftedLife'

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_nether) TNT ignition is PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_nether) Lighters are PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_nether) Lava fire is PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_nether) Fire spread is UNRESTRICTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] Loaded configuration for world 'CraftedLife_nether'

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_the_end) TNT ignition is PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_the_end) Lighters are PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_the_end) Lava fire is PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_the_end) Fire spread is UNRESTRICTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] Loaded configuration for world 'CraftedLife_the_end'

2012-10-29 15:29:21 [iNFO] [WorldGuard] 1 regions loaded for 'CraftedLife'

2012-10-29 15:29:21 [iNFO] [WorldGuard] 0 regions loaded for 'CraftedLife_nether'

2012-10-29 15:29:21 [iNFO] [WorldGuard] 0 regions loaded for 'CraftedLife_the_end'

2012-10-29 15:29:22 [iNFO] [AutoAnnouncer] Enabling AutoAnnouncer v1.7-03.23

2012-10-29 15:29:22 [iNFO] [AutoAnnouncer] Permission support enabled!

2012-10-29 15:29:22 [iNFO] [AutoAnnouncer] Settings Loaded (2 announces).

2012-10-29 15:29:22 [iNFO] [AutoAnnouncer] Scheduled every 5 minutes!

2012-10-29 15:29:22 [iNFO] [AutoAnnouncer] v1.7-03.23 is enabled!

2012-10-29 15:29:22 [iNFO] [AutoAnnouncer] Developed by: [sharkiller]

2012-10-29 15:29:22 [iNFO] [Essentials] Enabling Essentials v2.9.4

2012-10-29 15:29:22 [iNFO] [Vault][Economy] Essentials Economy hooked.

2012-10-29 15:29:22 [iNFO] Essentials: Using PermissionsEx based permissions.

2012-10-29 15:29:22 [iNFO] [Essentials] Payment method found (Vault - Economy: iConomy 6 version: 1.2.17-b224)

2012-10-29 15:29:22 [iNFO] [QuickShop] Enabling QuickShop v2.4

2012-10-29 15:29:22 [iNFO] [QuickShop] Hooking Vault

2012-10-29 15:29:22 [iNFO] [QuickShop] Starting item scheduler

2012-10-29 15:29:22 [iNFO] [QuickShop] Loading tools

2012-10-29 15:29:22 [iNFO] [QuickShop] Found unlimited

2012-10-29 15:29:22 [iNFO] [QuickShop] Found type column

2012-10-29 15:29:22 [iNFO] [QuickShop] Loading shops from database...

2012-10-29 15:29:22 [iNFO] [QuickShop] Loaded 0 shops.

2012-10-29 15:29:22 [iNFO] [QuickShop] Registering Listeners

2012-10-29 15:29:22 [iNFO] [QuickShop] Metrics started.

2012-10-29 15:29:22 [iNFO] [Citizens] Enabling Citizens v2.0

2012-10-29 15:29:22 [iNFO] [Citizens] Save method set to YamlStorage {file=plugins/Citizens/saves.yml}.

2012-10-29 15:29:22 [iNFO] [Citizens] v2.0 enabled.

2012-10-29 15:29:22 [iNFO] [Towny] Enabling Towny v0.81.0.0

2012-10-29 15:29:22 [iNFO] ==================== Towny ========================

2012-10-29 15:29:22 [iNFO] Failed to load Config!

2012-10-29 15:29:22 [iNFO] [Towny] Database: [Load] flatfile [save] flatfile

2012-10-29 15:29:22 [iNFO] [Towny] Using: PermissionsEX v1.19.2, Register v1.8, Questioner v0.6

2012-10-29 15:29:22 [iNFO] [Towny] Time until a New Day: 20 hours, 30 minutes, 38 seconds

2012-10-29 15:29:22 [iNFO] =============================================================

2012-10-29 15:29:22 [iNFO] [Towny] Version: 0.81.0.0 - Mod Enabled

2012-10-29 15:29:22 [iNFO] =============================================================

2012-10-29 15:29:22 [iNFO] [RedstoneEconomySystem] Enabling RedstoneEconomySystem v1.0

2012-10-29 15:29:22 [iNFO] [EssentialsSpawn] Enabling EssentialsSpawn v2.9.4

2012-10-29 15:29:22 [iNFO] [CraftBookCommon] Enabling CraftBookCommon v1176-a2765fe

2012-10-29 15:29:22 [iNFO] CraftBookCommon: Default configuration file written: en_US.txt

2012-10-29 15:29:22 [iNFO] CraftBookCommon 1176-a2765fe enabled.

2012-10-29 15:29:22 [iNFO] [CraftBookCircuits] Enabling CraftBookCircuits v1176-a2765fe

2012-10-29 15:29:22 [iNFO] CraftBookCircuits: Default configuration file written: en_US.txt

2012-10-29 15:29:22 [iNFO] CraftBookCircuits 1176-a2765fe enabled.

2012-10-29 15:29:22 [iNFO] CraftBook: Enumerating chunks for self-triggered components...

2012-10-29 15:29:22 [iNFO] CraftBook Circuits: 1875 chunk(s) for 3 world(s) processed (0s elapsed)

2012-10-29 15:29:22 [iNFO] [CraftBookMechanisms] Enabling CraftBookMechanisms v1176-a2765fe

2012-10-29 15:29:22 [iNFO] CraftBookMechanisms: Default configuration file written: en_US.txt

2012-10-29 15:29:22 [iNFO] CraftBookMechanisms 1176-a2765fe enabled.

2012-10-29 15:29:23 [iNFO] CraftBook: Enumerating chunks for INSTANCE-triggered components...

2012-10-29 15:29:23 [iNFO] CraftBook: 1875 chunk(s) for 3 world(s) processed (0s elapsed)

2012-10-29 15:29:23 [iNFO] [TownyChat] Enabling TownyChat v0.31

2012-10-29 15:29:23 [sEVERE] Error occurred while enabling TownyChat v0.31 (Is it up to date?)

java.lang.IllegalArgumentException: The following file couldn't pass on Parser.

plugins/Towny/settings/Channels.yml

at com.palmergames.bukkit.TownyChat.util.FileMgmt.getFile(Unknown Source)

at com.palmergames.bukkit.TownyChat.config.ConfigurationHandler.loadChannels(Unknown Source)

at com.palmergames.bukkit.TownyChat.Chat.load(Unknown Source)

at com.palmergames.bukkit.TownyChat.Chat.onEnable(Unknown Source)

at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)

at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:374)

at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)

at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:270)

at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:252)

at net.minecraft.server.MinecraftServer.i(MinecraftServer.java:298)

at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:277)

at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:227)

at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:140)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:378)

at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)

Caused by: while parsing a block mapping

in "<reader>", line 89, column 9:

commands: [c]

^

expected <block end>, but found Anchor

in "<reader>", line 93, column 33:

channeltag: '&f[&2Citta'&f]'

^

at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingKey.produce(ParserImpl.java:575)

at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161)

at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:146)

at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:230)

at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)

at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:237)

at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)

at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:237)

at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)

at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:123)

at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:106)

at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:121)

at org.yaml.snakeyaml.Yaml.loadFromReader(Yaml.java:480)

at org.yaml.snakeyaml.Yaml.load(Yaml.java:423)

... 15 more

2012-10-29 15:29:23 [iNFO] [CraftBookVehicles] Enabling CraftBookVehicles v1176-a2765fe

2012-10-29 15:29:23 [iNFO] CraftBookVehicles: Default configuration file written: en_US.txt

2012-10-29 15:29:23 [iNFO] CraftBookVehicles 1176-a2765fe enabled.

2012-10-29 15:29:23 [iNFO] Server permissions file permissions.yml is empty, ignoring it

2012-10-29 15:29:23 [iNFO] Done (3.114s)! For help, type "help" or "?"

2012-10-29 15:29:23 [iNFO] [Citizens] Loaded 0 NPCs (0 spawned).

2012-10-29 15:29:23 [iNFO] [Citizens] Metrics started.

2012-10-29 15:29:23 [iNFO] [TownyChat] -******* TownyChat enabled *******-

2012-10-29 15:33:42 [iNFO] CONSOLE: Forcing save..

2012-10-29 15:33:42 [iNFO] CONSOLE: Save complete.

2012-10-29 15:33:42 [iNFO] CONSOLE: Stopping the server..

2012-10-29 15:33:42 [iNFO] Stopping server

2012-10-29 15:33:42 [iNFO] [CraftBookVehicles] Disabling CraftBookVehicles v1176-a2765fe

2012-10-29 15:33:42 [iNFO] [TownyChat] Disabling TownyChat v0.31

2012-10-29 15:33:42 [iNFO] [CraftBookMechanisms] Disabling CraftBookMechanisms v1176-a2765fe

2012-10-29 15:33:42 [iNFO] [CraftBookCircuits] Disabling CraftBookCircuits v1176-a2765fe

2012-10-29 15:33:42 [iNFO] [CraftBookCommon] Disabling CraftBookCommon v1176-a2765fe

2012-10-29 15:33:42 [iNFO] [EssentialsSpawn] Disabling EssentialsSpawn v2.9.4

2012-10-29 15:33:42 [iNFO] [RedstoneEconomySystem] Disabling RedstoneEconomySystem v1.0

2012-10-29 15:33:42 [iNFO] [Towny] Disabling Towny v0.81.0.0

2012-10-29 15:33:42 [iNFO] ==============================================================

2012-10-29 15:33:42 [iNFO] [Towny] Version: 0.81.0.0 - Mod Disabled

2012-10-29 15:33:42 [iNFO] =============================================================

2012-10-29 15:33:42 [iNFO] [Citizens] Disabling Citizens v2.0

2012-10-29 15:33:42 [iNFO] [Citizens] v2.0 disabled.

2012-10-29 15:33:42 [iNFO] [QuickShop] Disabling QuickShop v2.4

2012-10-29 15:33:42 [iNFO] [Essentials] Disabling Essentials v2.9.4

2012-10-29 15:33:42 [iNFO] [Vault][Economy] Essentials Economy unhooked.

2012-10-29 15:33:42 [iNFO] [AutoAnnouncer] Disabling AutoAnnouncer v1.7-03.23

2012-10-29 15:33:42 [iNFO] [AutoAnnouncer] Scheduling finished!

2012-10-29 15:33:42 [iNFO] [AutoAnnouncer] v1.7-03.23 is disabled!.

2012-10-29 15:33:42 [iNFO] [WorldGuard] Disabling WorldGuard v5.5.2

2012-10-29 15:33:42 [iNFO] [Questioner] Disabling Questioner v0.6

2012-10-29 15:33:42 [iNFO] [Questioner] v0.6 - Disabled

2012-10-29 15:33:42 [iNFO] [Modifyworld] Disabling Modifyworld v1.19

2012-10-29 15:33:42 [iNFO] [Modifyworld] Modifyworld disabled!

2012-10-29 15:33:42 [iNFO] [PermissionsEx] Disabling PermissionsEx v1.19.2

2012-10-29 15:33:42 [iNFO] WEPIF: PermissionsEx detected! Using PermissionsEx for permissions.

2012-10-29 15:33:42 [iNFO] [Vault][Permission] PermissionsEx un-hooked.

2012-10-29 15:33:42 [iNFO] [Vault][Chat] PermissionsEx_Chat un-hooked.

2012-10-29 15:33:42 [iNFO] [PermissionsEx] v1.19.2 disabled successfully.

2012-10-29 15:33:42 [iNFO] [Vault] Disabling Vault v1.2.17-b224

2012-10-29 15:33:42 [iNFO] [Deadbolt] Disabling Deadbolt v2.2

2012-10-29 15:33:42 [iNFO] [Traffic] Disabling Traffic v1.1

2012-10-29 15:33:42 [iNFO] [Traffic] v. 1.0 disabled!

2012-10-29 15:33:42 [iNFO] [Register] Disabling Register v1.8

2012-10-29 15:33:42 [iNFO] [iConomy] Disabling iConomy v7.0

2012-10-29 15:33:42 [iNFO] [iConomy] Closing general data...

2012-10-29 15:33:42 [iNFO] [iConomy] Disabled. (0 ms)

2012-10-29 15:33:42 [iNFO] [WorldEdit] Disabling WorldEdit v5.3

2012-10-29 15:33:42 [iNFO] Saving players

2012-10-29 15:33:42 [WARNING] DSCT: Socket closed

2012-10-29 15:33:42 [iNFO] Saving worlds

2012-10-29 15:33:42 [iNFO] Closing listening thread

2012-10-29 15:33:42 [iNFO] Saving chunks for level 'CraftedLife'/Overworld

2012-10-29 15:33:43 [iNFO] Saving chunks for level 'CraftedLife_nether'/Nether

2012-10-29 15:33:43 [iNFO] Saving chunks for level 'CraftedLife_the_end'/The End

Config.yml di Towny:

version:

# This is the current version of Towny. Please do not edit.

version: 0.81.0.0

# This is for showing the changelog on updates. Please do not edit.

last_run_version: 0.81.0.0

# Minimum required version of CraftBukkit. Please do not edit.

bukkit_version: '2222'

# If enabled we will not check the CraftBukkit version at startup.

bypass_version_check: 'false'

# The language file you wish to use

language: english.yml

############################################################

# +------------------------------------------------------+ #

# | Permission nodes | #

# +------------------------------------------------------+ #

############################################################

# Possible permission nodes

#

# towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.

# towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).

# towny.top : User can access the command towny top

# towny.town.* : User has access to all town permission nodes.

# towny.town.new :User is able to create a town

# towny.town.delete :User is able to delete their town

# towny.town.claim : User is able to expand his town with /town claim

# towny.town.plot : User is able to use the /plot commands

# towny.town.resident : User is able to join towns upon invite.

# towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).

# towny.town.toggle.pvp

# towny.town.toggle.public

# towny.town.toggle.explosions

# towny.town.toggle.fire

# towny.town.toggle.mobs

# towny.nation.* : User has access to all town permission nodes.

# towny.nation.new :User is able to create a nation

# towny.nation.delete :User is able to delete their nation (if king)

# towny.nation.rename :User is able to rename their nation (if king/assistant)

# towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)

# towny.wild.*: User is able to build/destroy in wild regardless.

# towny.wild.build

# towny.wild.destroy

# towny.wild.switch

# towny.wild.item_use

# towny.wild.block.[block id].* : User is able to edit [block id] in the wild.

# towny.wild.build.[block id]

# towny.wild.destroy.[block id]

# towny.wild.switch.[block id]

# towny.wild.item_use.[block id]

#

# towny.claimed.* : User can build/destroy/switch/item_use in all towns.

# towny.claimed.build : User can build in all towns.

# towny.claimed.destroy : User can destroy in all towns.

# towny.claimed.switch : User can switch in all towns.

# towny.claimed.item_use : User can use use items in all towns.

# towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.

# towny.claimed.alltown.build.[block id]

# towny.claimed.alltown.destroy.[block id]

# towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.

# towny.claimed.alltown.item_use.[block id]

# towny.claimed.owntown.* : User is able to edit specified/all block types in their own town.

# towny.claimed.owntown.build.[block id]

# towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')

# towny.claimed.owntown.switch.[block id]

# towny.claimed.owntown.item_use.[block id]

#

# towny.town.spawn.*: Grants all Spawn travel nodes

# towny.town.spawn.town : Ability to spawn to your own town.

# towny.town.spawn.nation : Ability to spawn to other towns in your nation.

# towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.

# towny.town.spawn.public : Ability to spawn to unaffilated public towns.

#

# these will be moved to permissions nodes at a later date

permissions:

town_creation_admin_only: 'true'

nation_creation_admin_only: 'true'

############################################################

# +------------------------------------------------------+ #

# | Town and Nation levels | #

# +------------------------------------------------------+ #

############################################################

levels:

# default Town levels.

town_level:

- upkeepModifier: 1.0

namePostfix: ' (Rovine)'

mayorPrefix: 'Esule '

mayorPostfix: ''

townBlockLimit: 1

namePrefix: ''

numResidents: 0

- upkeepModifier: 1.0

namePostfix: ' (Insediamento)'

mayorPrefix: 'Eremita '

mayorPostfix: ''

townBlockLimit: 16

namePrefix: ''

numResidents: 1

- upkeepModifier: 1.0

namePostfix: ' (Borgo)'

mayorPrefix: 'Capo '

mayorPostfix: ''

townBlockLimit: 32

namePrefix: ''

numResidents: 2

- upkeepModifier: 1.0

namePostfix: ' (Villaggio)'

mayorPrefix: 'Barone Von '

mayorPostfix: ''

townBlockLimit: 96

namePrefix: ''

numResidents: 6

- upkeepModifier: 1.0

namePostfix: ' (Piccola Cittadina)'

mayorPrefix: 'Visconte '

mayorPostfix: ''

townBlockLimit: 160

namePrefix: ''

numResidents: 10

- upkeepModifier: 1.0

namePostfix: ' (Cittadina)'

mayorPrefix: 'Conte Von '

mayorPostfix: ''

townBlockLimit: 224

namePrefix: ''

numResidents: 14

- upkeepModifier: 1.0

namePostfix: ' (Città)'

mayorPrefix: 'Duca '

mayorPostfix: ''

townBlockLimit: 320

namePrefix: ''

numResidents: 20

- upkeepModifier: 1.0

namePostfix: ' (Grande Città)'

mayorPrefix: 'Governatore '

mayorPostfix: ''

townBlockLimit: 384

namePrefix: ''

numResidents: 24

- upkeepModifier: 1.0

namePostfix: ' (Metropoli)'

mayorPrefix: 'Lord '

mayorPostfix: ''

townBlockLimit: 448

namePrefix: ''

numResidents: 28

# default Nation levels.

nation_level:

- capitalPostfix: ''

upkeepModifier: 1.0

namePostfix: ' (Nazione)'

kingPrefix: 'Leader '

townBlockLimitBonus: 10

namePrefix: 'Terra di '

numResidents: 0

capitalPrefix: ''

kingPostfix: ''

- capitalPostfix: ''

upkeepModifier: 1.0

namePostfix: ' (Nazione)'

kingPrefix: 'Conte '

townBlockLimitBonus: 20

namePrefix: 'Federazione di '

numResidents: 10

capitalPrefix: ''

kingPostfix: ''

- capitalPostfix: ''

upkeepModifier: 1.0

namePostfix: ' (Nazione)'

kingPrefix: 'Duca '

townBlockLimitBonus: 40

namePrefix: 'Dominio di '

numResidents: 20

capitalPrefix: ''

kingPostfix: ''

- capitalPostfix: ''

upkeepModifier: 1.0

namePostfix: ' (Nazione)'

kingPrefix: 'Re '

townBlockLimitBonus: 60

namePrefix: 'Reame di '

numResidents: 30

capitalPrefix: ''

kingPostfix: ''

- capitalPostfix: ''

upkeepModifier: 1.0

namePostfix: ''

kingPrefix: 'Imperatore '

townBlockLimitBonus: 100

namePrefix: 'Impero di '

numResidents: 40

capitalPrefix: ''

kingPostfix: ''

- capitalPostfix: ''

upkeepModifier: 1.0

namePostfix: ''

kingPrefix: 'Emperator '

townBlockLimitBonus: 140

namePrefix: 'Regno di '

numResidents: 60

capitalPrefix: ''

kingPostfix: ''

############################################################

# +------------------------------------------------------+ #

# | Town Claim/new defaults | #

# +------------------------------------------------------+ #

############################################################

town:

# Default public status of the town (used for /town spawn)

default_public: 'true'

# Default Open status of the town (are new towns open and joinable by anyone at creation?)

default_open: 'false'

# Limits the maximum amount of bonus blocks a town can buy.

max_purchased_blocks: '0'

# maximum number of plots any single resident can own

max_plots_per_resident: '100'

# Maximum number of towns allowed on the server.

town_limit: '2'

# Minimum number of plots any towns home plot must be from the next town.

# This will prevent someone founding a town right on your doorstep

min_distance_from_town_homeblock: '8'

# Maximum distance between homblocks.

# This will force players to build close together.

max_distance_between_homeblocks: '0'

# The maximum townblocks available to a town is (numResidents * ratio).

# Setting this value to 0 will instead use the level based jump values determined in the town level config.

town_block_ratio: '8'

# The size of the square grid cell. Changing this value is suggested only when you first install Towny.

# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,

# at the cost of more work setting up. Also, extremely small values will render the caching done useless.

# Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.

town_block_size: '16'

############################################################

# +------------------------------------------------------+ #

# | Default new world settings | #

# +------------------------------------------------------+ #

############################################################

# These flags are only used at the initial setp of a new world.

# Once Towny is running each world can be altered from within game

# using '/townyworld toggle'

new_world_settings:

pvp:

# Set if PVP is enabled in this world

world_pvp: 'true'

# force_pvp_on is a global flag and overrides any towns flag setting

force_pvp_on: 'false'

mobs:

# world_monsters_on is a global flag setting per world.

world_monsters_on: 'true'

# force_town_monsters_on is a global flag and overrides any towns flag setting

force_town_monsters_on: 'false'

explosions:

# Allow explosions in this world

world_explosions_enabled: 'true'

# force_explosions_on is a global flag and overrides any towns flag setting

force_explosions_on: 'false'

fire:

# Allow fire to be lit and spread in this world.

world_firespread_enabled: 'true'

# force_fire_on is a global flag and overrides any towns flag setting

force_fire_on: 'false'

# Prevent Endermen from picking up and placing blocks.

enderman_protect: 'false'

# Disable players trampling crops

disable_player_crop_trampling: 'true'

# Disable creatures trampling crops

disable_creature_crop_trampling: 'false'

# World management settings to deal with un/claiming plots

plot_management:

block_delete:

enabled: 'true'

# These items will be deleted upon a plot being unclaimed

unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94

mayor_plotblock_delete:

enabled: 'true'

# These items will be deleted upon a mayor using /plot clear

# To disable deleting replace the current entries with NONE.

mayor_plot_delete: WALL_SIGN,SIGN_POST

revert_on_unclaim:

# *** WARNING***

# If this is enabled any town plots which become unclaimed will

# slowly be reverted to a snapshot taken before the plot was claimed.

#

# Regeneration will only work if the plot was

# claimed under version 0.76.2, or

# later with this feature enabled

#

# If you allow players to break/build in the wild the snapshot will

# include any changes made before the plot was claimed.

enabled: 'true'

speed: 1s

# These block types will NOT be regenerated

block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89

wild_revert_on_mob_explosion:

# Enabling this will slowly regenerate holes created in the

# wilderness by monsters exploding.

enabled: 'true'

entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,TNTPrimed

delay: 20s

############################################################

# +------------------------------------------------------+ #

# | Global town settings | #

# +------------------------------------------------------+ #

############################################################

global_town_settings:

# can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.

friendly_fire: 'true'

# Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.

health_regen:

speed: 3s

enable: 'true'

# Allow towns to claim outposts (a townblock not connected to town).

allow_outposts: 'true'

# Allow the use of /town spawn

allow_town_spawn: 'true'

# Allow regular residents to use /town spawn [town] (TP to other towns if they are public).

allow_town_spawn_travel: 'true'

# Allow regular residents to use /town spawn [town] to other towns in your nation.

allow_town_spawn_travel_nation: 'true'

# Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.

allow_town_spawn_travel_ally: 'true'

# If non zero it delays any spawn request by x seconds.

teleport_warmup_time: '0'

# Respawn the player at his town spawn point when he/she dies

town_respawn: 'false'

# Town respawn only happens when the player dies in the same world as the town's spawn point.

town_respawn_same_world_only: 'false'

# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.

# Allowed options: unclaimed,enemy,neutral

prevent_town_spawn_in: enemy

# Enables the [~Home] message.

# If false it will make it harder for enemies to find the home block during a war

show_town_notifications: 'true'

############################################################

# +------------------------------------------------------+ #

# | Plugin interfacing | #

# +------------------------------------------------------+ #

############################################################

plugin:

# Valid load and save types are: flatfile, mysql, sqlite, h2.

database:

database_load: mysql

database_save: mysql

# SQL database connection details (IF set to use SQL).

sql:

hostname: localhost

port: '3306'

dbname: *****

table_prefix: towny_

username: *****

password: '*********************************'

# Flatfile backup settings.

daily_backups: 'true'

backups_are_deleted_after: 90d

# Valid entries are: zip, none.

flatfile_backup: zip

interfacing:

tekkit:

# Add any fake players for client/server mods (aka Tekkit) here

fake_residents: '[industrialCraft],[buildCraft],[Redpower],[Forestry],[Turtle]'

# Enable using_essentials if you are using cooldowns in essentials for teleports.

using_essentials: 'true'

# This will attempt to use Register (if present)

# Then it will attempt to access iConomy 5.01 directly

# Enable if you have either iConomy 5.01, or Register.jar to

# support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.

# https://github.com/iConomy/Register/tree/master/dist

using_economy: 'true'

# Enable using_questioner if you are using questioner to send/receive invites to towns/nations.

# See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.

using_questioner:

enable: 'true'

# The command to accept invitations.

accept: accept

# The command to refuse invitations.

deny: deny

# True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms

# False to disable permission checks and rely on Towny settings.

using_permissions: 'true'

day_timer:

# The number of hours in each "day".

# You can configure for 10 hour days. Default is 24 hours.

day_interval: 1d

# The time each "day", when taxes will be collected.

# MUST be less than day_interval. Default is 12h (midday).

new_day_time: 12h

# Lots of messages to tell you what's going on in the server with time taken for events.

debug_mode: 'false'

# Spams the player named in dev_name with all messages related to towny.

dev_mode:

enable: 'false'

dev_name: xriuk

# Record all messages to the towny.log

logging: 'true'

# If true this will cause the log to be wiped at every startup.

reset_log_on_boot: 'true'

############################################################

# +------------------------------------------------------+ #

# | Filters colour and chat | #

# +------------------------------------------------------+ #

############################################################

filters_colour_chat:

# This is the name given to any NPC assigned mayor.

npc_prefix: NPC

# Regex fields used in validating inputs.

regex:

name_filter_regex: '[ /]'

name_check_regex: ^[a-zA-Z0-9._\[\]-]*$

name_remove_regex: '[^a-zA-Z0-9._\[\]-]'

modify_chat:

# Maximum length of Town and Nation names.

max_name_length: '20'

# Maximum length of titles and surnames.

max_title_length: '10'

############################################################

# +------------------------------------------------------+ #

# | block/item/mob protection | #

# +------------------------------------------------------+ #

############################################################

protection:

# Items that can be blocked within towns via town/plot flags

# 259 - flint and steel

# 325 - bucket

# 326 - water bucket

# 327 - lava bucket

# 351 - bone/bonemeal

# 368 - ender pearl

# 374 - glass bottle

# 385 - fire charge

item_use_ids: 259,325,326,327,351,368,374,385

# Items which can be blocked or enabled via town/plot flags

# 25 - noteblock

# 54 - chest

# 61 - furnace

# 62 - lit furnace

# 64 - wooden door

# 69 - lever

# 70 - stone pressure plate

# 71 - iron door

# 72 - wooden pressure plate

# 77 - stone button

# 96 - trap door

# 84 - jukebox

# 93/94 - redstone repeater

switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107

# permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html

# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,

# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie

# Remove living entities within a town's boundaries, if the town has the mob removal flag set.

town_mob_removal_entities: Monster,WaterMob,Flying,Slime

# Globally remove living entities in all worlds that have their flag set.

world_mob_removal_entities: Monster,WaterMob,Flying,Slime

# The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.

# Lower values will check all entities more often at the risk of heavier burden and resource use.

# NEVER set below 1.

mob_removal_speed: 5s

# Prevent fly and double block jump cheats.

cheat_protection: 'false'

# The amount of time it takes for a protected block to regenerate. Use zero for no delay.

regen_delay: 0s

############################################################

# +------------------------------------------------------+ #

# | Wilderness settings | #

# +------------------------------------------------------+ #

############################################################

# These Settings defaults only. They are copied to each worlds data files upon first detection

# To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'

unclaimed:

unclaimed_zone_build: 'false'

unclaimed_zone_destroy: 'false'

unclaimed_zone_item_use: 'false'

unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89

unclaimed_zone_switch: 'true'

############################################################

# +------------------------------------------------------+ #

# | Town Notifications | #

# +------------------------------------------------------+ #

############################################################

# This is the format for the notifications sent as players move between plots.

# Empty a particular format for it to be ignored.

# Example:

# [notification.format]

# ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]

# ... [notification.plot.format]

# ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]

# ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [shop]

notification:

format: '&6 ~ %s'

splitter: '&7 - '

area_wilderness: '&2%s'

area_town: '&6%s'

owner: '&a%s'

no_owner: '&a%s'

plot:

splitter: ' '

format: '%s'

homeblock: '&b[Home]'

outpostblock: '&b[Outpost]'

forsale: '&e[For Sale: %s]'

type: '&6[%s]'

############################################################

# +------------------------------------------------------+ #

# | Default Town/Plot flags | #

# +------------------------------------------------------+ #

############################################################

default_perm_flags:

# Default permission flags for residents plots within a town

#

# Can allies/friends/outsiders perform certain actions in the town

#

# build - place blocks and other items

# destroy - break blocks and other items

# itemuse - use items such as furnaces (as defined in item_use_ids)

# switch - trigger or activate switches (as defined in switch_ids)

resident:

friend:

build: 'true'

destroy: 'true'

item_use: 'true'

switch: 'true'

ally:

build: 'false'

destroy: 'false'

item_use: 'false'

switch: 'false'

outsider:

build: 'false'

destroy: 'false'

item_use: 'false'

switch: 'false'

# Default permission flags for towns

# These are copied into the town data file at creation

#

# Can allies/outsiders/residents perform certain actions in the town

#

# build - place blocks and other items

# destroy - break blocks and other items

# itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)

# switch - trigger or activate switches (as defined in switch_ids)

town:

default:

pvp: 'true'

fire: 'false'

explosion: 'false'

mobs: 'false'

resident:

build: 'false'

destroy: 'false'

item_use: 'false'

switch: 'true'

ally:

build: 'false'

destroy: 'false'

item_use: 'false'

switch: 'true'

outsider:

build: 'false'

destroy: 'false'

item_use: 'false'

switch: 'false'

############################################################

# +------------------------------------------------------+ #

# | Resident settings | #

# +------------------------------------------------------+ #

############################################################

resident_settings:

# player is flagged as inactive after 1 hour (default)

inactive_after_time: 1h

# if enabled old residents will be kicked and deleted from a town

# after Two months (default) of not logging in

delete_old_residents:

enable: 'false'

deleted_after_time: 60d

delete_economy_account: 'true'

# The name of the town a resident will automatically join when he first registers.

default_town_name: ''

############################################################

# +------------------------------------------------------+ #

# | Economy settings | #

# +------------------------------------------------------+ #

############################################################

economy:

spawn_travel:

# Cost to use /town spawn

price_town_spawn_travel: '0.0'

# Cost to use '/town spawn [town]' to another town in your nation.

price_town_nation_spawn_travel: '5.0'

# Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.

price_town_ally_spawn_travel: '10.0'

# Cost to use /town spawn [town]

# This is paid to the town you goto.

price_town_public_spawn_travel: '10.0'

# The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.

price_nation_neutrality: '1500.0'

new_expand:

# How much it costs to start a nation.

price_new_nation: '150000.0'

# How much it costs to start a town.

price_new_town: '100000.0'

# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.

price_outpost: '5000.0'

# The price for a town to expand one townblock.

price_claim_townblock: '500.0'

# How much it costs a player to buy extra blocks.

price_purchased_bonus_townblock: '100.0'

price_death: '1.0'

banks:

# Maximum amount of money allowed in town bank

# Use 0 for no limit

town_bank_cap: '0.0'

# Set to true to allow withdrawls from town banks

town_allow_withdrawls: 'true'

# Maximum amount of money allowed in nation bank

# Use 0 for no limit

nation_bank_cap: '0.0'

# Set to true to allow withdrawls from nation banks

nation_allow_withdrawls: 'true'

daily_taxes:

# Enables taxes to be collected daily by town/nation

# If a town can't pay it's tax then it is kicked from the nation.

# if a resident can't pay his plot tax he loses his plot.

# if a resident can't pay his town tax then he is kicked from the town.

# if a town or nation fails to pay it's upkeep it is deleted.

enabled: 'true'

# Maximum tax amount allowed when using flat taxes

max_tax_amount: '100.0'

# maximum tax percentage allowed when taxing by percentages

max_tax_percent: '25'

# The server's daily charge on each nation. If a nation fails to pay this upkeep

# all of it's member town are kicked and the Nation is removed.

price_nation_upkeep: '3000.0'

# The server's daily charge on each town. If a town fails to pay this upkeep

# all of it's residents are kicked and the town is removed.

price_town_upkeep: '1000.0'

# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)

# calculated by (number of claimed plots X price_town_upkeep).

town_plotbased_upkeep: 'false'

# If enabled and you set a negative upkeep for the town

# any funds the town gains via upkeep at a new day

# will be shared out between the plot owners.

use_plot_payments: 'false'

############################################################

# +------------------------------------------------------+ #

# | War settings | #

# +------------------------------------------------------+ #

############################################################

war:

#This setting allows you disable the ability for a nation to pay to remain neutral during a war.

nation_can_be_neutral: 'true'

############################################################

# +------------------------------------------------------+ #

# | Economy Transfers During War settings | #

# +------------------------------------------------------+ #

############################################################

economy:

enemy:

# Amount charged to place a warflag (payed to server).

place_flag: '50'

# Amount payed from the flagbearer to the defender after defending the area.

defended_attack: '50'

# Defending town pays attaking flagbearer. If a negative (attacker pays defending town),

# and the attacker can't pay, the attack is canceled.

townblock_won: '10'

# Same as townblock_won but for the special case of winning the homeblock.

homeblock_won: '200'

############################################################

# +------------------------------------------------------+ #

# | War Event settings | #

# +------------------------------------------------------+ #

############################################################

# This is started with /townyadmnin toggle war

# In peace time War spoils are accumulated from towns and nations being

# deleted with any money left in the bank.

#

# These funds are increased during a war event upon a player death.

# An additional bonus to the war chest is set in base_spoils.

#

# During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.

# The war is won when the only nations left in the battle are allies, or only a single nation.

#

# The winning nations share half of the war spoils.

# The remaining half is paid to the town which took the most town blocks, and lost the least.

event:

warning_delay: '30'

#If false all towns not in nations can be attacked during a war event.

towns_are_neutral: 'true'

# If true and the monarch/king dies the nation is removed from the war.

remove_on_monarch_death: 'false'

# If enabled players will be able to break/place blocks in enemy plots during a war.

allow_block_griefing: 'true'

# A townblock takes damage every 5 seconds that an enemy is stood in it.

block_hp:

town_block_hp: '60'

home_block_hp: '120'

eco:

# This amount is new money injected into the economy with a war event.

base_spoils: '100.0'

# This amount is taken from the losing town for each plot lost.

wartime_town_block_loss_price: '100.0'

# This amount is taken from the player if they die during the event

price_death_wartime: '200.0'

points:

points_townblock: '1'

points_town: '10'

points_nation: '100'

points_kill: '1'

# The minimum height at which a player must stand to count as an attacker.

min_height: '60'

############################################################

# +------------------------------------------------------+ #

# | Flag war settings | #

# +------------------------------------------------------+ #

############################################################

enemy:

# If false, players won't be able to place war flags, effectively disabling warzones.

allow_attacks: 'true'

# If true, enemy's can only attack the edge plots of a town with war flags.

only_attack_borders: 'true'

# This many people must be online in target town in order to place a war flag in their domain.

min_players_online_in_town: '10'

# This many people must be online in target nation in order to place a war flag in their domain.

min_players_online_in_nation: '20'

max_active_flags_per_player: '2'

flag:

waiting_time: 1m

# This is the block a player must place to trigger the attack event.

base_block: fence

# This is the block a player must place to trigger the attack event.

light_block: torch

beacon:

# Must be smaller than half the size of town_block_size.

radius: '3'

# The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.

# If a flag is too close to the height limit (lower than the minimum), it will not be drawn.

height_above_flag:

min: '3'

max: '64'

draw: 'true'

wireframe_block: glowstone

############################################################

# +------------------------------------------------------+ #

# | Warzone Block Permissions | #

# +------------------------------------------------------+ #

############################################################

warzone:

# List of materaials that can be modified in a warzone.

# '*' = Allow all materials.

# Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.

# Eg: '*,-chest,-furnace'

editable_materials: tnt,fence,ladder,wood_door,iron_door,fire

item_use: 'true'

switch: 'true'

# Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.

fire: 'true'

explosions: 'true'

explosions_break_blocks: 'true'

# TODO: Blocks will not regen as of yet. Stay tuned for later changes.

# Only under affect when explosions_break_blocks is true.

explosions_regen_blocks: 'true'

ChatConfig.yml di Towny:

# The formats below will specify the changes made to the player chat when talking.

# These keys can be used in other plugins that modify the chat format like iChat.

# {worldname} - Displays the world the player is currently in.

# {town} - Displays town name if a member of a town.

# {townformatted} - Displays town name (if a member of a town) using tag_format.town.

# {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.

# {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).

# {nation} - Displays nation name if a member of a nation.

# {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.

# {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.

# {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).

# {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.

# {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.

# {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).

# {title} - Towny resident Title

# {surname} - Towny resident surname

# {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels

# {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.

# {townyprefix} - Towny resident title, or townynameprefix if no title exists

# {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists

# {townycolor} - Towny name colour for king/mayor/resident

# {group} - Players group name pulled from your permissions plugin

# {permprefix} - Permission group prefix

# {permsuffix} - Permission group suffix.

# {playername} - Default player name.

# {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).

# {msg} - The message sent.

# {channelTag} - Defined in the channels entry in Channels.yml

# {msgcolour} - Defined in the channels entry in Channels.yml

# Text colouring

# --------------

# Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4

# Purple = &5, Gold = &6, LightGray = &7, Gray = &8

# DarkPurple = &9, LightGreen = &a, LightBlue = &b

# Rose = &c, LightPurple = &d, Yellow = &e, White = &f

# Spam_time set the minimum time between messages to be flagged as spam

spam_time: 0.5

# If using our updated HeroicDeath.jar and craftIRC 3.1 (dev), you can

#configure what IRC channels you want death messages relayed to.

HeroicDeathToIRC:

enabled: true

# comma delimited list of craftIRC channel tags 'admin,blah,blah'.

craftIRCTags: 'admin'

channel_formats:

# This is the format which will be used for GLOBAL chat/channels.

# This is also the format used when you have modify_chat.enable: true, but use other plugins to handle chat.

town: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

nation: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

default: '{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

help: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

event: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

tag_formats:

world: '&f[&f%s&f] '

town: '&f[&3%s&f] '

nation: '&f[&e%s&f] '

# First %s is the nation tag, second is the town tag.

both: '&f[&6%s&f|&3%s&f] '

# Chat colours

colour:

king: ''

mayor: ''

resident: ''

modify_chat:

# This is used for when you don't have another plugin to format chat.

# or you want some other plugin to handle open chat, but want Towny formatting.

# It will cause Towny to overwrite any other plugins alterations to the format.

enable: 'true'

# If true the chat formats will be read from below to allow per world formatting.

# These can then be altered individually.

per_world: 'false'

worlds:

'craftedlife_the_end':

town: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

nation: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

default: '{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

help: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

event: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

'craftedlife':

town: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

nation: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

default: '{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

help: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

event: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

'craftedlife_nether':

town: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

nation: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

default: '{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

help: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

event: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

Channels.yml:

# This file contains all configuration data for channels

# The formating for them remains in the Towny Config and world files

# so they can still be used on a per world basis.

# Channels are toggleable using any of the commands listed

# eg. /tc (would put you in town chat)

# doing it again would take you out

# So long as you had the permission node for that channel.

# The channel type is either GLOBAL, TOWN, NATION or DEFAULT.

# These specify what chat formating section they will use

# and where the chat will go

# (town goes to all town residents, depending on the range setting)

# channeltag is applied if the chat format for that channel has the {channelTag}

# messagecolour sets the colour of the message when sent.

# range is a setting which allows greater control over each channel.

# this will set the maximum distance between players who can hear the message.

# range is in blocks (if set to a limit).

#

# -1 = no limits

# 0 = same world only

# any positive value = limited range in the same world.

# Text colouring

# --------------

# Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4

# Purple = &5, Gold = &6, LightGray = &7, Gray = &8

# DarkPurple = &9, LightGreen = &a, LightBlue = &b

# Rose = &c, LightPurple = &d, Yellow = &e, White = &f

Channels:

help:

commands: [h]

type: GLOBAL

channeltag: '&f[&cAiuto&f]'

messagecolour: '&c'

permission: 'towny.chat.help'

craftIRCTag: 'admin'

range: '-1'

town:

commands: [c]

type: TOWN

channeltag: '&f[&2Città&f]'

messagecolour: '&2'

permission: 'towny.chat.town'

craftIRCTag: 'admin'

range: '-1'

nation:

commands: [n]

type: NATION

channeltag: '&f[&3Nazione&f]'

messagecolour: '&3'

permission: 'towny.chat.nation'

craftIRCTag: 'admin'

range: '-1'

default:

commands: [d]

type: DEFAULT

channeltag: ''

messagecolour: '&f'

permission: 'towny.chat.default'

craftIRCTag: 'admin'

range: '-1'

event:

commands: [e]

type: GLOBAL

channeltag: '&f[&aEvento&f]'

messagecolour: '&a'

permission: 'towny.chat.event'

craftIRCTag: 'admin'

range: '-1'

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Troppo spreco di RAM...

Senti, mi potresti aiutare, ho rifatto tutto secondo il tuo consiglio, ma Towny continua a darmi errori dov'è che sbaglio?

Server.log:

2012-10-29 15:29:18 [iNFO] Starting minecraft server version 1.3.2

2012-10-29 15:29:18 [iNFO] Loading properties

2012-10-29 15:29:18 [iNFO] Default game type: SURVIVAL

2012-10-29 15:29:18 [iNFO] Generating keypair

2012-10-29 15:29:19 [iNFO] Starting Minecraft server on 46.105.107.11:25583

2012-10-29 15:29:19 [WARNING] **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!

2012-10-29 15:29:19 [WARNING] The server will make no attempt to authenticate usernames. Beware.

2012-10-29 15:29:19 [WARNING] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.

2012-10-29 15:29:19 [WARNING] To change this, set "online-mode" to "true" in the server.properties file.

2012-10-29 15:29:19 [iNFO] This server is running CraftBukkit version git-Bukkit-1.3.2-R2.0-2-g040961a-b2402jnks (MC: 1.3.2) (Implementing API version 1.3.2-R2.1-SNAPSHOT)

2012-10-29 15:29:19 [WARNING] ----- Bukkit Auto Updater -----

2012-10-29 15:29:19 [WARNING] Your version of CraftBukkit is out of date. Version 1.3.2-R3.0 (build #2403) was released on Sun Oct 28 01:15:12 CEST 2012.

2012-10-29 15:29:19 [WARNING] Details: /downloads/craftbukkit/view/01479_1.3.2-R3.0/

2012-10-29 15:29:19 [WARNING] Download: /downloads/craftbukkit/get/01479_1.3.2-R3.0/craftbukkit.jar

2012-10-29 15:29:19 [WARNING] ----- ------------------- -----

2012-10-29 15:29:19 [iNFO] [PermissionsEx] sql backend registered!

2012-10-29 15:29:19 [iNFO] [PermissionsEx] file backend registered!

2012-10-29 15:29:19 [iNFO] [PermissionsEx] PermissionEx plugin initialized.

2012-10-29 15:29:20 [iNFO] [WorldEdit] Loading WorldEdit v5.3

2012-10-29 15:29:20 [iNFO] [iConomy] Loading iConomy v7.0

2012-10-29 15:29:20 [iNFO] [Register] Loading Register v1.8

2012-10-29 15:29:20 [iNFO] [Register] Preferred method [null] not found, using first found.

2012-10-29 15:29:20 [iNFO] [Register] version 1.8 is enabled.

2012-10-29 15:29:20 [iNFO] [Traffic] Loading Traffic v1.1

2012-10-29 15:29:20 [iNFO] [Deadbolt] Loading Deadbolt v2.2

2012-10-29 15:29:20 [iNFO] [Vault] Loading Vault v1.2.17-b224

2012-10-29 15:29:20 [iNFO] [PermissionsEx] Loading PermissionsEx v1.19.2

2012-10-29 15:29:20 [iNFO] [PermissionsEx] Initializing file backend

2012-10-29 15:29:20 [iNFO] [Modifyworld] Loading Modifyworld v1.19

2012-10-29 15:29:20 [iNFO] [Questioner] Loading Questioner v0.6

2012-10-29 15:29:20 [iNFO] [WorldGuard] Loading WorldGuard v5.5.2

2012-10-29 15:29:20 [iNFO] [AutoAnnouncer] Loading AutoAnnouncer v1.7-03.23

2012-10-29 15:29:20 [iNFO] [Essentials] Loading Essentials v2.9.4

2012-10-29 15:29:20 [iNFO] [QuickShop] Loading QuickShop v2.4

2012-10-29 15:29:20 [iNFO] [Citizens] Loading Citizens v2.0

2012-10-29 15:29:20 [iNFO] [Towny] Loading Towny v0.81.0.0

2012-10-29 15:29:20 [iNFO] [RedstoneEconomySystem] Loading RedstoneEconomySystem v1.0

2012-10-29 15:29:20 [iNFO] [EssentialsSpawn] Loading EssentialsSpawn v2.9.4

2012-10-29 15:29:20 [iNFO] [CraftBookCommon] Loading CraftBookCommon v1176-a2765fe

2012-10-29 15:29:20 [iNFO] [CraftBookCircuits] Loading CraftBookCircuits v1176-a2765fe

2012-10-29 15:29:20 [iNFO] [CraftBookMechanisms] Loading CraftBookMechanisms v1176-a2765fe

2012-10-29 15:29:20 [iNFO] [TownyChat] Loading TownyChat v0.31

2012-10-29 15:29:20 [iNFO] [CraftBookVehicles] Loading CraftBookVehicles v1176-a2765fe

2012-10-29 15:29:20 [iNFO] [Vault] Enabling Vault v1.2.17-b224

2012-10-29 15:29:20 [iNFO] [Vault][Economy] Essentials Economy found: Waiting

2012-10-29 15:29:20 [WARNING] iConomy6 - If you are using Flatfile storage be aware that iCo6 has a CRITICAL bug which can wipe ALL iconomy data.

2012-10-29 15:29:20 [WARNING] if you're using Votifier, or any other plugin which handles economy data in a threaded manner your server is at risk!

2012-10-29 15:29:20 [WARNING] it is highly suggested to use SQL with iCo6 or to use an alternative economy plugin!

2012-10-29 15:29:20 [iNFO] [Vault][Economy] iConomy 6 found: Waiting

2012-10-29 15:29:20 [iNFO] [Vault][Permission] PermissionsEx found: Waiting

2012-10-29 15:29:20 [iNFO] [Vault][Permission] SuperPermissions loaded as backup permission system.

2012-10-29 15:29:20 [iNFO] [Vault][Chat] PermissionsEx found: Waiting

2012-10-29 15:29:20 [iNFO] [Vault] Enabled Version 1.2.17-b224

2012-10-29 15:29:20 [iNFO] Preparing level "CraftedLife"

2012-10-29 15:29:20 [iNFO] Preparing start region for level 0 (Seed: -2439430811505683195)

2012-10-29 15:29:20 [iNFO] Preparing start region for level 1 (Seed: 7416425222532263162)

2012-10-29 15:29:21 [iNFO] Preparing start region for level 2 (Seed: 7416425222532263162)

2012-10-29 15:29:21 [iNFO] Preparing spawn area: 69%

2012-10-29 15:29:21 [iNFO] [WorldEdit] Enabling WorldEdit v5.3

2012-10-29 15:29:21 [iNFO] WEPIF: Using the Bukkit Permissions API.

2012-10-29 15:29:21 [iNFO] [iConomy] Enabling iConomy v7.0

2012-10-29 15:29:21 [iNFO] [iConomy - April Fools] Enabled (195 ms)

2012-10-29 15:29:21 [iNFO] [iConomy] Hello, I'm Nijikokun. Yes, this is an April Fools joke, but '/money top' was fixed! Enjoy :) - Rare Version!

2012-10-29 15:29:21 [iNFO] [Vault][Economy] iConomy 6 hooked.

2012-10-29 15:29:21 [iNFO] [Register] Enabling Register v1.8

2012-10-29 15:29:21 [iNFO] Unable to hook register

2012-10-29 15:29:21 [iNFO] [Register] Payment method found (iConomy version: 6)

2012-10-29 15:29:21 [iNFO] [Traffic] Enabling Traffic v1.1

2012-10-29 15:29:21 [iNFO] [Traffic] Found 0 signs

2012-10-29 15:29:21 [iNFO] [Traffic] v. 1.1 enabled!

2012-10-29 15:29:21 [iNFO] [Deadbolt] Enabling Deadbolt v2.2

2012-10-29 15:29:21 [iNFO] [PermissionsEx] Enabling PermissionsEx v1.19.2

2012-10-29 15:29:21 [iNFO] [PermissionsEx] Superperms support enabled.

2012-10-29 15:29:21 [iNFO] [PermissionsEx] v1.19.2 enabled

2012-10-29 15:29:21 [iNFO] WEPIF: PermissionsEx detected! Using PermissionsEx for permissions.

2012-10-29 15:29:21 [iNFO] [Vault][Permission] PermissionsEx hooked.

2012-10-29 15:29:21 [iNFO] [Vault][Chat] PermissionsEx_Chat hooked.

2012-10-29 15:29:21 [iNFO] [Modifyworld] Enabling Modifyworld v1.19

2012-10-29 15:29:21 [WARNING] [Modifyworld] "Modifyworld v1.19" has registered a listener for org.bukkit.event.player.PlayerInventoryEvent on method "public void ru.tehkode.modifyworld.handlers.PlayerListener.onInventoryOpen(org.bukkit.event.player.PlayerInventoryEvent)", but the event is Deprecated. "Server performance will be affected"; please notify the authors [t3hk0d3].

2012-10-29 15:29:21 [iNFO] [Modifyworld] Modifyworld enabled!

2012-10-29 15:29:21 [iNFO] [Questioner] Enabling Questioner v0.6

2012-10-29 15:29:21 [iNFO] [Questioner] v0.6 - Enabled

2012-10-29 15:29:21 [iNFO] [WorldGuard] Enabling WorldGuard v5.5.2

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife) TNT ignition is PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife) Lighters are PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife) Lava fire is PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife) Fire spread is UNRESTRICTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] Loaded configuration for world 'CraftedLife'

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_nether) TNT ignition is PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_nether) Lighters are PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_nether) Lava fire is PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_nether) Fire spread is UNRESTRICTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] Loaded configuration for world 'CraftedLife_nether'

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_the_end) TNT ignition is PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_the_end) Lighters are PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_the_end) Lava fire is PERMITTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] (CraftedLife_the_end) Fire spread is UNRESTRICTED.

2012-10-29 15:29:21 [iNFO] [WorldGuard] Loaded configuration for world 'CraftedLife_the_end'

2012-10-29 15:29:21 [iNFO] [WorldGuard] 1 regions loaded for 'CraftedLife'

2012-10-29 15:29:21 [iNFO] [WorldGuard] 0 regions loaded for 'CraftedLife_nether'

2012-10-29 15:29:21 [iNFO] [WorldGuard] 0 regions loaded for 'CraftedLife_the_end'

2012-10-29 15:29:22 [iNFO] [AutoAnnouncer] Enabling AutoAnnouncer v1.7-03.23

2012-10-29 15:29:22 [iNFO] [AutoAnnouncer] Permission support enabled!

2012-10-29 15:29:22 [iNFO] [AutoAnnouncer] Settings Loaded (2 announces).

2012-10-29 15:29:22 [iNFO] [AutoAnnouncer] Scheduled every 5 minutes!

2012-10-29 15:29:22 [iNFO] [AutoAnnouncer] v1.7-03.23 is enabled!

2012-10-29 15:29:22 [iNFO] [AutoAnnouncer] Developed by: [sharkiller]

2012-10-29 15:29:22 [iNFO] [Essentials] Enabling Essentials v2.9.4

2012-10-29 15:29:22 [iNFO] [Vault][Economy] Essentials Economy hooked.

2012-10-29 15:29:22 [iNFO] Essentials: Using PermissionsEx based permissions.

2012-10-29 15:29:22 [iNFO] [Essentials] Payment method found (Vault - Economy: iConomy 6 version: 1.2.17-b224)

2012-10-29 15:29:22 [iNFO] [QuickShop] Enabling QuickShop v2.4

2012-10-29 15:29:22 [iNFO] [QuickShop] Hooking Vault

2012-10-29 15:29:22 [iNFO] [QuickShop] Starting item scheduler

2012-10-29 15:29:22 [iNFO] [QuickShop] Loading tools

2012-10-29 15:29:22 [iNFO] [QuickShop] Found unlimited

2012-10-29 15:29:22 [iNFO] [QuickShop] Found type column

2012-10-29 15:29:22 [iNFO] [QuickShop] Loading shops from database...

2012-10-29 15:29:22 [iNFO] [QuickShop] Loaded 0 shops.

2012-10-29 15:29:22 [iNFO] [QuickShop] Registering Listeners

2012-10-29 15:29:22 [iNFO] [QuickShop] Metrics started.

2012-10-29 15:29:22 [iNFO] [Citizens] Enabling Citizens v2.0

2012-10-29 15:29:22 [iNFO] [Citizens] Save method set to YamlStorage {file=plugins/Citizens/saves.yml}.

2012-10-29 15:29:22 [iNFO] [Citizens] v2.0 enabled.

2012-10-29 15:29:22 [iNFO] [Towny] Enabling Towny v0.81.0.0

2012-10-29 15:29:22 [iNFO] ==================== Towny ========================

2012-10-29 15:29:22 [iNFO] Failed to load Config!

2012-10-29 15:29:22 [iNFO] [Towny] Database: [Load] flatfile [save] flatfile

2012-10-29 15:29:22 [iNFO] [Towny] Using: PermissionsEX v1.19.2, Register v1.8, Questioner v0.6

2012-10-29 15:29:22 [iNFO] [Towny] Time until a New Day: 20 hours, 30 minutes, 38 seconds

2012-10-29 15:29:22 [iNFO] =============================================================

2012-10-29 15:29:22 [iNFO] [Towny] Version: 0.81.0.0 - Mod Enabled

2012-10-29 15:29:22 [iNFO] =============================================================

2012-10-29 15:29:22 [iNFO] [RedstoneEconomySystem] Enabling RedstoneEconomySystem v1.0

2012-10-29 15:29:22 [iNFO] [EssentialsSpawn] Enabling EssentialsSpawn v2.9.4

2012-10-29 15:29:22 [iNFO] [CraftBookCommon] Enabling CraftBookCommon v1176-a2765fe

2012-10-29 15:29:22 [iNFO] CraftBookCommon: Default configuration file written: en_US.txt

2012-10-29 15:29:22 [iNFO] CraftBookCommon 1176-a2765fe enabled.

2012-10-29 15:29:22 [iNFO] [CraftBookCircuits] Enabling CraftBookCircuits v1176-a2765fe

2012-10-29 15:29:22 [iNFO] CraftBookCircuits: Default configuration file written: en_US.txt

2012-10-29 15:29:22 [iNFO] CraftBookCircuits 1176-a2765fe enabled.

2012-10-29 15:29:22 [iNFO] CraftBook: Enumerating chunks for self-triggered components...

2012-10-29 15:29:22 [iNFO] CraftBook Circuits: 1875 chunk(s) for 3 world(s) processed (0s elapsed)

2012-10-29 15:29:22 [iNFO] [CraftBookMechanisms] Enabling CraftBookMechanisms v1176-a2765fe

2012-10-29 15:29:22 [iNFO] CraftBookMechanisms: Default configuration file written: en_US.txt

2012-10-29 15:29:22 [iNFO] CraftBookMechanisms 1176-a2765fe enabled.

2012-10-29 15:29:23 [iNFO] CraftBook: Enumerating chunks for INSTANCE-triggered components...

2012-10-29 15:29:23 [iNFO] CraftBook: 1875 chunk(s) for 3 world(s) processed (0s elapsed)

2012-10-29 15:29:23 [iNFO] [TownyChat] Enabling TownyChat v0.31

2012-10-29 15:29:23 [sEVERE] Error occurred while enabling TownyChat v0.31 (Is it up to date?)

java.lang.IllegalArgumentException: The following file couldn't pass on Parser.

plugins/Towny/settings/Channels.yml

at com.palmergames.bukkit.TownyChat.util.FileMgmt.getFile(Unknown Source)

at com.palmergames.bukkit.TownyChat.config.ConfigurationHandler.loadChannels(Unknown Source)

at com.palmergames.bukkit.TownyChat.Chat.load(Unknown Source)

at com.palmergames.bukkit.TownyChat.Chat.onEnable(Unknown Source)

at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)

at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:374)

at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)

at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:270)

at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:252)

at net.minecraft.server.MinecraftServer.i(MinecraftServer.java:298)

at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:277)

at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:227)

at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:140)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:378)

at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)

Caused by: while parsing a block mapping

in "<reader>", line 89, column 9:

commands: [c]

^

expected <block end>, but found Anchor

in "<reader>", line 93, column 33:

channeltag: '&f[&2Citta'&f]'

^

at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingKey.produce(ParserImpl.java:575)

at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161)

at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:146)

at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:230)

at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)

at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:237)

at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)

at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:237)

at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)

at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:123)

at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:106)

at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:121)

at org.yaml.snakeyaml.Yaml.loadFromReader(Yaml.java:480)

at org.yaml.snakeyaml.Yaml.load(Yaml.java:423)

... 15 more

2012-10-29 15:29:23 [iNFO] [CraftBookVehicles] Enabling CraftBookVehicles v1176-a2765fe

2012-10-29 15:29:23 [iNFO] CraftBookVehicles: Default configuration file written: en_US.txt

2012-10-29 15:29:23 [iNFO] CraftBookVehicles 1176-a2765fe enabled.

2012-10-29 15:29:23 [iNFO] Server permissions file permissions.yml is empty, ignoring it

2012-10-29 15:29:23 [iNFO] Done (3.114s)! For help, type "help" or "?"

2012-10-29 15:29:23 [iNFO] [Citizens] Loaded 0 NPCs (0 spawned).

2012-10-29 15:29:23 [iNFO] [Citizens] Metrics started.

2012-10-29 15:29:23 [iNFO] [TownyChat] -******* TownyChat enabled *******-

2012-10-29 15:33:42 [iNFO] CONSOLE: Forcing save..

2012-10-29 15:33:42 [iNFO] CONSOLE: Save complete.

2012-10-29 15:33:42 [iNFO] CONSOLE: Stopping the server..

2012-10-29 15:33:42 [iNFO] Stopping server

2012-10-29 15:33:42 [iNFO] [CraftBookVehicles] Disabling CraftBookVehicles v1176-a2765fe

2012-10-29 15:33:42 [iNFO] [TownyChat] Disabling TownyChat v0.31

2012-10-29 15:33:42 [iNFO] [CraftBookMechanisms] Disabling CraftBookMechanisms v1176-a2765fe

2012-10-29 15:33:42 [iNFO] [CraftBookCircuits] Disabling CraftBookCircuits v1176-a2765fe

2012-10-29 15:33:42 [iNFO] [CraftBookCommon] Disabling CraftBookCommon v1176-a2765fe

2012-10-29 15:33:42 [iNFO] [EssentialsSpawn] Disabling EssentialsSpawn v2.9.4

2012-10-29 15:33:42 [iNFO] [RedstoneEconomySystem] Disabling RedstoneEconomySystem v1.0

2012-10-29 15:33:42 [iNFO] [Towny] Disabling Towny v0.81.0.0

2012-10-29 15:33:42 [iNFO] ==============================================================

2012-10-29 15:33:42 [iNFO] [Towny] Version: 0.81.0.0 - Mod Disabled

2012-10-29 15:33:42 [iNFO] =============================================================

2012-10-29 15:33:42 [iNFO] [Citizens] Disabling Citizens v2.0

2012-10-29 15:33:42 [iNFO] [Citizens] v2.0 disabled.

2012-10-29 15:33:42 [iNFO] [QuickShop] Disabling QuickShop v2.4

2012-10-29 15:33:42 [iNFO] [Essentials] Disabling Essentials v2.9.4

2012-10-29 15:33:42 [iNFO] [Vault][Economy] Essentials Economy unhooked.

2012-10-29 15:33:42 [iNFO] [AutoAnnouncer] Disabling AutoAnnouncer v1.7-03.23

2012-10-29 15:33:42 [iNFO] [AutoAnnouncer] Scheduling finished!

2012-10-29 15:33:42 [iNFO] [AutoAnnouncer] v1.7-03.23 is disabled!.

2012-10-29 15:33:42 [iNFO] [WorldGuard] Disabling WorldGuard v5.5.2

2012-10-29 15:33:42 [iNFO] [Questioner] Disabling Questioner v0.6

2012-10-29 15:33:42 [iNFO] [Questioner] v0.6 - Disabled

2012-10-29 15:33:42 [iNFO] [Modifyworld] Disabling Modifyworld v1.19

2012-10-29 15:33:42 [iNFO] [Modifyworld] Modifyworld disabled!

2012-10-29 15:33:42 [iNFO] [PermissionsEx] Disabling PermissionsEx v1.19.2

2012-10-29 15:33:42 [iNFO] WEPIF: PermissionsEx detected! Using PermissionsEx for permissions.

2012-10-29 15:33:42 [iNFO] [Vault][Permission] PermissionsEx un-hooked.

2012-10-29 15:33:42 [iNFO] [Vault][Chat] PermissionsEx_Chat un-hooked.

2012-10-29 15:33:42 [iNFO] [PermissionsEx] v1.19.2 disabled successfully.

2012-10-29 15:33:42 [iNFO] [Vault] Disabling Vault v1.2.17-b224

2012-10-29 15:33:42 [iNFO] [Deadbolt] Disabling Deadbolt v2.2

2012-10-29 15:33:42 [iNFO] [Traffic] Disabling Traffic v1.1

2012-10-29 15:33:42 [iNFO] [Traffic] v. 1.0 disabled!

2012-10-29 15:33:42 [iNFO] [Register] Disabling Register v1.8

2012-10-29 15:33:42 [iNFO] [iConomy] Disabling iConomy v7.0

2012-10-29 15:33:42 [iNFO] [iConomy] Closing general data...

2012-10-29 15:33:42 [iNFO] [iConomy] Disabled. (0 ms)

2012-10-29 15:33:42 [iNFO] [WorldEdit] Disabling WorldEdit v5.3

2012-10-29 15:33:42 [iNFO] Saving players

2012-10-29 15:33:42 [WARNING] DSCT: Socket closed

2012-10-29 15:33:42 [iNFO] Saving worlds

2012-10-29 15:33:42 [iNFO] Closing listening thread

2012-10-29 15:33:42 [iNFO] Saving chunks for level 'CraftedLife'/Overworld

2012-10-29 15:33:43 [iNFO] Saving chunks for level 'CraftedLife_nether'/Nether

2012-10-29 15:33:43 [iNFO] Saving chunks for level 'CraftedLife_the_end'/The End

Config.yml di Towny:

version:

# This is the current version of Towny. Please do not edit.

version: 0.81.0.0

# This is for showing the changelog on updates. Please do not edit.

last_run_version: 0.81.0.0

# Minimum required version of CraftBukkit. Please do not edit.

bukkit_version: '2222'

# If enabled we will not check the CraftBukkit version at startup.

bypass_version_check: 'false'

# The language file you wish to use

language: english.yml

############################################################

# +------------------------------------------------------+ #

# | Permission nodes | #

# +------------------------------------------------------+ #

############################################################

# Possible permission nodes

#

# towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.

# towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).

# towny.top : User can access the command towny top

# towny.town.* : User has access to all town permission nodes.

# towny.town.new :User is able to create a town

# towny.town.delete :User is able to delete their town

# towny.town.claim : User is able to expand his town with /town claim

# towny.town.plot : User is able to use the /plot commands

# towny.town.resident : User is able to join towns upon invite.

# towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).

# towny.town.toggle.pvp

# towny.town.toggle.public

# towny.town.toggle.explosions

# towny.town.toggle.fire

# towny.town.toggle.mobs

# towny.nation.* : User has access to all town permission nodes.

# towny.nation.new :User is able to create a nation

# towny.nation.delete :User is able to delete their nation (if king)

# towny.nation.rename :User is able to rename their nation (if king/assistant)

# towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)

# towny.wild.*: User is able to build/destroy in wild regardless.

# towny.wild.build

# towny.wild.destroy

# towny.wild.switch

# towny.wild.item_use

# towny.wild.block.[block id].* : User is able to edit [block id] in the wild.

# towny.wild.build.[block id]

# towny.wild.destroy.[block id]

# towny.wild.switch.[block id]

# towny.wild.item_use.[block id]

#

# towny.claimed.* : User can build/destroy/switch/item_use in all towns.

# towny.claimed.build : User can build in all towns.

# towny.claimed.destroy : User can destroy in all towns.

# towny.claimed.switch : User can switch in all towns.

# towny.claimed.item_use : User can use use items in all towns.

# towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.

# towny.claimed.alltown.build.[block id]

# towny.claimed.alltown.destroy.[block id]

# towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.

# towny.claimed.alltown.item_use.[block id]

# towny.claimed.owntown.* : User is able to edit specified/all block types in their own town.

# towny.claimed.owntown.build.[block id]

# towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')

# towny.claimed.owntown.switch.[block id]

# towny.claimed.owntown.item_use.[block id]

#

# towny.town.spawn.*: Grants all Spawn travel nodes

# towny.town.spawn.town : Ability to spawn to your own town.

# towny.town.spawn.nation : Ability to spawn to other towns in your nation.

# towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.

# towny.town.spawn.public : Ability to spawn to unaffilated public towns.

#

# these will be moved to permissions nodes at a later date

permissions:

town_creation_admin_only: 'true'

nation_creation_admin_only: 'true'

############################################################

# +------------------------------------------------------+ #

# | Town and Nation levels | #

# +------------------------------------------------------+ #

############################################################

levels:

# default Town levels.

town_level:

- upkeepModifier: 1.0

namePostfix: ' (Rovine)'

mayorPrefix: 'Esule '

mayorPostfix: ''

townBlockLimit: 1

namePrefix: ''

numResidents: 0

- upkeepModifier: 1.0

namePostfix: ' (Insediamento)'

mayorPrefix: 'Eremita '

mayorPostfix: ''

townBlockLimit: 16

namePrefix: ''

numResidents: 1

- upkeepModifier: 1.0

namePostfix: ' (Borgo)'

mayorPrefix: 'Capo '

mayorPostfix: ''

townBlockLimit: 32

namePrefix: ''

numResidents: 2

- upkeepModifier: 1.0

namePostfix: ' (Villaggio)'

mayorPrefix: 'Barone Von '

mayorPostfix: ''

townBlockLimit: 96

namePrefix: ''

numResidents: 6

- upkeepModifier: 1.0

namePostfix: ' (Piccola Cittadina)'

mayorPrefix: 'Visconte '

mayorPostfix: ''

townBlockLimit: 160

namePrefix: ''

numResidents: 10

- upkeepModifier: 1.0

namePostfix: ' (Cittadina)'

mayorPrefix: 'Conte Von '

mayorPostfix: ''

townBlockLimit: 224

namePrefix: ''

numResidents: 14

- upkeepModifier: 1.0

namePostfix: ' (Città)'

mayorPrefix: 'Duca '

mayorPostfix: ''

townBlockLimit: 320

namePrefix: ''

numResidents: 20

- upkeepModifier: 1.0

namePostfix: ' (Grande Città)'

mayorPrefix: 'Governatore '

mayorPostfix: ''

townBlockLimit: 384

namePrefix: ''

numResidents: 24

- upkeepModifier: 1.0

namePostfix: ' (Metropoli)'

mayorPrefix: 'Lord '

mayorPostfix: ''

townBlockLimit: 448

namePrefix: ''

numResidents: 28

# default Nation levels.

nation_level:

- capitalPostfix: ''

upkeepModifier: 1.0

namePostfix: ' (Nazione)'

kingPrefix: 'Leader '

townBlockLimitBonus: 10

namePrefix: 'Terra di '

numResidents: 0

capitalPrefix: ''

kingPostfix: ''

- capitalPostfix: ''

upkeepModifier: 1.0

namePostfix: ' (Nazione)'

kingPrefix: 'Conte '

townBlockLimitBonus: 20

namePrefix: 'Federazione di '

numResidents: 10

capitalPrefix: ''

kingPostfix: ''

- capitalPostfix: ''

upkeepModifier: 1.0

namePostfix: ' (Nazione)'

kingPrefix: 'Duca '

townBlockLimitBonus: 40

namePrefix: 'Dominio di '

numResidents: 20

capitalPrefix: ''

kingPostfix: ''

- capitalPostfix: ''

upkeepModifier: 1.0

namePostfix: ' (Nazione)'

kingPrefix: 'Re '

townBlockLimitBonus: 60

namePrefix: 'Reame di '

numResidents: 30

capitalPrefix: ''

kingPostfix: ''

- capitalPostfix: ''

upkeepModifier: 1.0

namePostfix: ''

kingPrefix: 'Imperatore '

townBlockLimitBonus: 100

namePrefix: 'Impero di '

numResidents: 40

capitalPrefix: ''

kingPostfix: ''

- capitalPostfix: ''

upkeepModifier: 1.0

namePostfix: ''

kingPrefix: 'Emperator '

townBlockLimitBonus: 140

namePrefix: 'Regno di '

numResidents: 60

capitalPrefix: ''

kingPostfix: ''

############################################################

# +------------------------------------------------------+ #

# | Town Claim/new defaults | #

# +------------------------------------------------------+ #

############################################################

town:

# Default public status of the town (used for /town spawn)

default_public: 'true'

# Default Open status of the town (are new towns open and joinable by anyone at creation?)

default_open: 'false'

# Limits the maximum amount of bonus blocks a town can buy.

max_purchased_blocks: '0'

# maximum number of plots any single resident can own

max_plots_per_resident: '100'

# Maximum number of towns allowed on the server.

town_limit: '2'

# Minimum number of plots any towns home plot must be from the next town.

# This will prevent someone founding a town right on your doorstep

min_distance_from_town_homeblock: '8'

# Maximum distance between homblocks.

# This will force players to build close together.

max_distance_between_homeblocks: '0'

# The maximum townblocks available to a town is (numResidents * ratio).

# Setting this value to 0 will instead use the level based jump values determined in the town level config.

town_block_ratio: '8'

# The size of the square grid cell. Changing this value is suggested only when you first install Towny.

# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,

# at the cost of more work setting up. Also, extremely small values will render the caching done useless.

# Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.

town_block_size: '16'

############################################################

# +------------------------------------------------------+ #

# | Default new world settings | #

# +------------------------------------------------------+ #

############################################################

# These flags are only used at the initial setp of a new world.

# Once Towny is running each world can be altered from within game

# using '/townyworld toggle'

new_world_settings:

pvp:

# Set if PVP is enabled in this world

world_pvp: 'true'

# force_pvp_on is a global flag and overrides any towns flag setting

force_pvp_on: 'false'

mobs:

# world_monsters_on is a global flag setting per world.

world_monsters_on: 'true'

# force_town_monsters_on is a global flag and overrides any towns flag setting

force_town_monsters_on: 'false'

explosions:

# Allow explosions in this world

world_explosions_enabled: 'true'

# force_explosions_on is a global flag and overrides any towns flag setting

force_explosions_on: 'false'

fire:

# Allow fire to be lit and spread in this world.

world_firespread_enabled: 'true'

# force_fire_on is a global flag and overrides any towns flag setting

force_fire_on: 'false'

# Prevent Endermen from picking up and placing blocks.

enderman_protect: 'false'

# Disable players trampling crops

disable_player_crop_trampling: 'true'

# Disable creatures trampling crops

disable_creature_crop_trampling: 'false'

# World management settings to deal with un/claiming plots

plot_management:

block_delete:

enabled: 'true'

# These items will be deleted upon a plot being unclaimed

unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94

mayor_plotblock_delete:

enabled: 'true'

# These items will be deleted upon a mayor using /plot clear

# To disable deleting replace the current entries with NONE.

mayor_plot_delete: WALL_SIGN,SIGN_POST

revert_on_unclaim:

# *** WARNING***

# If this is enabled any town plots which become unclaimed will

# slowly be reverted to a snapshot taken before the plot was claimed.

#

# Regeneration will only work if the plot was

# claimed under version 0.76.2, or

# later with this feature enabled

#

# If you allow players to break/build in the wild the snapshot will

# include any changes made before the plot was claimed.

enabled: 'true'

speed: 1s

# These block types will NOT be regenerated

block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89

wild_revert_on_mob_explosion:

# Enabling this will slowly regenerate holes created in the

# wilderness by monsters exploding.

enabled: 'true'

entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,TNTPrimed

delay: 20s

############################################################

# +------------------------------------------------------+ #

# | Global town settings | #

# +------------------------------------------------------+ #

############################################################

global_town_settings:

# can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.

friendly_fire: 'true'

# Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.

health_regen:

speed: 3s

enable: 'true'

# Allow towns to claim outposts (a townblock not connected to town).

allow_outposts: 'true'

# Allow the use of /town spawn

allow_town_spawn: 'true'

# Allow regular residents to use /town spawn [town] (TP to other towns if they are public).

allow_town_spawn_travel: 'true'

# Allow regular residents to use /town spawn [town] to other towns in your nation.

allow_town_spawn_travel_nation: 'true'

# Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.

allow_town_spawn_travel_ally: 'true'

# If non zero it delays any spawn request by x seconds.

teleport_warmup_time: '0'

# Respawn the player at his town spawn point when he/she dies

town_respawn: 'false'

# Town respawn only happens when the player dies in the same world as the town's spawn point.

town_respawn_same_world_only: 'false'

# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.

# Allowed options: unclaimed,enemy,neutral

prevent_town_spawn_in: enemy

# Enables the [~Home] message.

# If false it will make it harder for enemies to find the home block during a war

show_town_notifications: 'true'

############################################################

# +------------------------------------------------------+ #

# | Plugin interfacing | #

# +------------------------------------------------------+ #

############################################################

plugin:

# Valid load and save types are: flatfile, mysql, sqlite, h2.

database:

database_load: mysql

database_save: mysql

# SQL database connection details (IF set to use SQL).

sql:

hostname: localhost

port: '3306'

dbname: *****

table_prefix: towny_

username: *****

password: '*********************************'

# Flatfile backup settings.

daily_backups: 'true'

backups_are_deleted_after: 90d

# Valid entries are: zip, none.

flatfile_backup: zip

interfacing:

tekkit:

# Add any fake players for client/server mods (aka Tekkit) here

fake_residents: '[industrialCraft],[buildCraft],[Redpower],[Forestry],[Turtle]'

# Enable using_essentials if you are using cooldowns in essentials for teleports.

using_essentials: 'true'

# This will attempt to use Register (if present)

# Then it will attempt to access iConomy 5.01 directly

# Enable if you have either iConomy 5.01, or Register.jar to

# support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.

# https://github.com/i...ree/master/dist

using_economy: 'true'

# Enable using_questioner if you are using questioner to send/receive invites to towns/nations.

# See http://code.google.c...wiki/Questioner for more info.

using_questioner:

enable: 'true'

# The command to accept invitations.

accept: accept

# The command to refuse invitations.

deny: deny

# True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms

# False to disable permission checks and rely on Towny settings.

using_permissions: 'true'

day_timer:

# The number of hours in each "day".

# You can configure for 10 hour days. Default is 24 hours.

day_interval: 1d

# The time each "day", when taxes will be collected.

# MUST be less than day_interval. Default is 12h (midday).

new_day_time: 12h

# Lots of messages to tell you what's going on in the server with time taken for events.

debug_mode: 'false'

# Spams the player named in dev_name with all messages related to towny.

dev_mode:

enable: 'false'

dev_name: xriuk

# Record all messages to the towny.log

logging: 'true'

# If true this will cause the log to be wiped at every startup.

reset_log_on_boot: 'true'

############################################################

# +------------------------------------------------------+ #

# | Filters colour and chat | #

# +------------------------------------------------------+ #

############################################################

filters_colour_chat:

# This is the name given to any NPC assigned mayor.

npc_prefix: NPC

# Regex fields used in validating inputs.

regex:

name_filter_regex: '[ /]'

name_check_regex: ^[a-zA-Z0-9._\[\]-]*$

name_remove_regex: '[^a-zA-Z0-9._\[\]-]'

modify_chat:

# Maximum length of Town and Nation names.

max_name_length: '20'

# Maximum length of titles and surnames.

max_title_length: '10'

############################################################

# +------------------------------------------------------+ #

# | block/item/mob protection | #

# +------------------------------------------------------+ #

############################################################

protection:

# Items that can be blocked within towns via town/plot flags

# 259 - flint and steel

# 325 - bucket

# 326 - water bucket

# 327 - lava bucket

# 351 - bone/bonemeal

# 368 - ender pearl

# 374 - glass bottle

# 385 - fire charge

item_use_ids: 259,325,326,327,351,368,374,385

# Items which can be blocked or enabled via town/plot flags

# 25 - noteblock

# 54 - chest

# 61 - furnace

# 62 - lit furnace

# 64 - wooden door

# 69 - lever

# 70 - stone pressure plate

# 71 - iron door

# 72 - wooden pressure plate

# 77 - stone button

# 96 - trap door

# 84 - jukebox

# 93/94 - redstone repeater

switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107

# permitted entities http://jd.bukkit.org...ge-summary.html

# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,

# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie

# Remove living entities within a town's boundaries, if the town has the mob removal flag set.

town_mob_removal_entities: Monster,WaterMob,Flying,Slime

# Globally remove living entities in all worlds that have their flag set.

world_mob_removal_entities: Monster,WaterMob,Flying,Slime

# The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.

# Lower values will check all entities more often at the risk of heavier burden and resource use.

# NEVER set below 1.

mob_removal_speed: 5s

# Prevent fly and double block jump cheats.

cheat_protection: 'false'

# The amount of time it takes for a protected block to regenerate. Use zero for no delay.

regen_delay: 0s

############################################################

# +------------------------------------------------------+ #

# | Wilderness settings | #

# +------------------------------------------------------+ #

############################################################

# These Settings defaults only. They are copied to each worlds data files upon first detection

# To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'

unclaimed:

unclaimed_zone_build: 'false'

unclaimed_zone_destroy: 'false'

unclaimed_zone_item_use: 'false'

unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89

unclaimed_zone_switch: 'true'

############################################################

# +------------------------------------------------------+ #

# | Town Notifications | #

# +------------------------------------------------------+ #

############################################################

# This is the format for the notifications sent as players move between plots.

# Empty a particular format for it to be ignored.

# Example:

# [notification.format]

# ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]

# ... [notification.plot.format]

# ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]

# ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [shop]

notification:

format: '&6 ~ %s'

splitter: '&7 - '

area_wilderness: '&2%s'

area_town: '&6%s'

owner: '&a%s'

no_owner: '&a%s'

plot:

splitter: ' '

format: '%s'

homeblock: '&b[Home]'

outpostblock: '&b[Outpost]'

forsale: '&e[For Sale: %s]'

type: '&6[%s]'

############################################################

# +------------------------------------------------------+ #

# | Default Town/Plot flags | #

# +------------------------------------------------------+ #

############################################################

default_perm_flags:

# Default permission flags for residents plots within a town

#

# Can allies/friends/outsiders perform certain actions in the town

#

# build - place blocks and other items

# destroy - break blocks and other items

# itemuse - use items such as furnaces (as defined in item_use_ids)

# switch - trigger or activate switches (as defined in switch_ids)

resident:

friend:

build: 'true'

destroy: 'true'

item_use: 'true'

switch: 'true'

ally:

build: 'false'

destroy: 'false'

item_use: 'false'

switch: 'false'

outsider:

build: 'false'

destroy: 'false'

item_use: 'false'

switch: 'false'

# Default permission flags for towns

# These are copied into the town data file at creation

#

# Can allies/outsiders/residents perform certain actions in the town

#

# build - place blocks and other items

# destroy - break blocks and other items

# itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)

# switch - trigger or activate switches (as defined in switch_ids)

town:

default:

pvp: 'true'

fire: 'false'

explosion: 'false'

mobs: 'false'

resident:

build: 'false'

destroy: 'false'

item_use: 'false'

switch: 'true'

ally:

build: 'false'

destroy: 'false'

item_use: 'false'

switch: 'true'

outsider:

build: 'false'

destroy: 'false'

item_use: 'false'

switch: 'false'

############################################################

# +------------------------------------------------------+ #

# | Resident settings | #

# +------------------------------------------------------+ #

############################################################

resident_settings:

# player is flagged as inactive after 1 hour (default)

inactive_after_time: 1h

# if enabled old residents will be kicked and deleted from a town

# after Two months (default) of not logging in

delete_old_residents:

enable: 'false'

deleted_after_time: 60d

delete_economy_account: 'true'

# The name of the town a resident will automatically join when he first registers.

default_town_name: ''

############################################################

# +------------------------------------------------------+ #

# | Economy settings | #

# +------------------------------------------------------+ #

############################################################

economy:

spawn_travel:

# Cost to use /town spawn

price_town_spawn_travel: '0.0'

# Cost to use '/town spawn [town]' to another town in your nation.

price_town_nation_spawn_travel: '5.0'

# Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.

price_town_ally_spawn_travel: '10.0'

# Cost to use /town spawn [town]

# This is paid to the town you goto.

price_town_public_spawn_travel: '10.0'

# The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.

price_nation_neutrality: '1500.0'

new_expand:

# How much it costs to start a nation.

price_new_nation: '150000.0'

# How much it costs to start a town.

price_new_town: '100000.0'

# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.

price_outpost: '5000.0'

# The price for a town to expand one townblock.

price_claim_townblock: '500.0'

# How much it costs a player to buy extra blocks.

price_purchased_bonus_townblock: '100.0'

price_death: '1.0'

banks:

# Maximum amount of money allowed in town bank

# Use 0 for no limit

town_bank_cap: '0.0'

# Set to true to allow withdrawls from town banks

town_allow_withdrawls: 'true'

# Maximum amount of money allowed in nation bank

# Use 0 for no limit

nation_bank_cap: '0.0'

# Set to true to allow withdrawls from nation banks

nation_allow_withdrawls: 'true'

daily_taxes:

# Enables taxes to be collected daily by town/nation

# If a town can't pay it's tax then it is kicked from the nation.

# if a resident can't pay his plot tax he loses his plot.

# if a resident can't pay his town tax then he is kicked from the town.

# if a town or nation fails to pay it's upkeep it is deleted.

enabled: 'true'

# Maximum tax amount allowed when using flat taxes

max_tax_amount: '100.0'

# maximum tax percentage allowed when taxing by percentages

max_tax_percent: '25'

# The server's daily charge on each nation. If a nation fails to pay this upkeep

# all of it's member town are kicked and the Nation is removed.

price_nation_upkeep: '3000.0'

# The server's daily charge on each town. If a town fails to pay this upkeep

# all of it's residents are kicked and the town is removed.

price_town_upkeep: '1000.0'

# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)

# calculated by (number of claimed plots X price_town_upkeep).

town_plotbased_upkeep: 'false'

# If enabled and you set a negative upkeep for the town

# any funds the town gains via upkeep at a new day

# will be shared out between the plot owners.

use_plot_payments: 'false'

############################################################

# +------------------------------------------------------+ #

# | War settings | #

# +------------------------------------------------------+ #

############################################################

war:

#This setting allows you disable the ability for a nation to pay to remain neutral during a war.

nation_can_be_neutral: 'true'

############################################################

# +------------------------------------------------------+ #

# | Economy Transfers During War settings | #

# +------------------------------------------------------+ #

############################################################

economy:

enemy:

# Amount charged to place a warflag (payed to server).

place_flag: '50'

# Amount payed from the flagbearer to the defender after defending the area.

defended_attack: '50'

# Defending town pays attaking flagbearer. If a negative (attacker pays defending town),

# and the attacker can't pay, the attack is canceled.

townblock_won: '10'

# Same as townblock_won but for the special case of winning the homeblock.

homeblock_won: '200'

############################################################

# +------------------------------------------------------+ #

# | War Event settings | #

# +------------------------------------------------------+ #

############################################################

# This is started with /townyadmnin toggle war

# In peace time War spoils are accumulated from towns and nations being

# deleted with any money left in the bank.

#

# These funds are increased during a war event upon a player death.

# An additional bonus to the war chest is set in base_spoils.

#

# During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.

# The war is won when the only nations left in the battle are allies, or only a single nation.

#

# The winning nations share half of the war spoils.

# The remaining half is paid to the town which took the most town blocks, and lost the least.

event:

warning_delay: '30'

#If false all towns not in nations can be attacked during a war event.

towns_are_neutral: 'true'

# If true and the monarch/king dies the nation is removed from the war.

remove_on_monarch_death: 'false'

# If enabled players will be able to break/place blocks in enemy plots during a war.

allow_block_griefing: 'true'

# A townblock takes damage every 5 seconds that an enemy is stood in it.

block_hp:

town_block_hp: '60'

home_block_hp: '120'

eco:

# This amount is new money injected into the economy with a war event.

base_spoils: '100.0'

# This amount is taken from the losing town for each plot lost.

wartime_town_block_loss_price: '100.0'

# This amount is taken from the player if they die during the event

price_death_wartime: '200.0'

points:

points_townblock: '1'

points_town: '10'

points_nation: '100'

points_kill: '1'

# The minimum height at which a player must stand to count as an attacker.

min_height: '60'

############################################################

# +------------------------------------------------------+ #

# | Flag war settings | #

# +------------------------------------------------------+ #

############################################################

enemy:

# If false, players won't be able to place war flags, effectively disabling warzones.

allow_attacks: 'true'

# If true, enemy's can only attack the edge plots of a town with war flags.

only_attack_borders: 'true'

# This many people must be online in target town in order to place a war flag in their domain.

min_players_online_in_town: '10'

# This many people must be online in target nation in order to place a war flag in their domain.

min_players_online_in_nation: '20'

max_active_flags_per_player: '2'

flag:

waiting_time: 1m

# This is the block a player must place to trigger the attack event.

base_block: fence

# This is the block a player must place to trigger the attack event.

light_block: torch

beacon:

# Must be smaller than half the size of town_block_size.

radius: '3'

# The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.

# If a flag is too close to the height limit (lower than the minimum), it will not be drawn.

height_above_flag:

min: '3'

max: '64'

draw: 'true'

wireframe_block: glowstone

############################################################

# +------------------------------------------------------+ #

# | Warzone Block Permissions | #

# +------------------------------------------------------+ #

############################################################

warzone:

# List of materaials that can be modified in a warzone.

# '*' = Allow all materials.

# Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.

# Eg: '*,-chest,-furnace'

editable_materials: tnt,fence,ladder,wood_door,iron_door,fire

item_use: 'true'

switch: 'true'

# Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.

fire: 'true'

explosions: 'true'

explosions_break_blocks: 'true'

# TODO: Blocks will not regen as of yet. Stay tuned for later changes.

# Only under affect when explosions_break_blocks is true.

explosions_regen_blocks: 'true'

ChatConfig.yml di Towny:

# The formats below will specify the changes made to the player chat when talking.

# These keys can be used in other plugins that modify the chat format like iChat.

# {worldname} - Displays the world the player is currently in.

# {town} - Displays town name if a member of a town.

# {townformatted} - Displays town name (if a member of a town) using tag_format.town.

# {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.

# {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).

# {nation} - Displays nation name if a member of a nation.

# {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.

# {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.

# {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).

# {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.

# {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.

# {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).

# {title} - Towny resident Title

# {surname} - Towny resident surname

# {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels

# {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.

# {townyprefix} - Towny resident title, or townynameprefix if no title exists

# {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists

# {townycolor} - Towny name colour for king/mayor/resident

# {group} - Players group name pulled from your permissions plugin

# {permprefix} - Permission group prefix

# {permsuffix} - Permission group suffix.

# {playername} - Default player name.

# {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).

# {msg} - The message sent.

# {channelTag} - Defined in the channels entry in Channels.yml

# {msgcolour} - Defined in the channels entry in Channels.yml

# Text colouring

# --------------

# Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4

# Purple = &5, Gold = &6, LightGray = &7, Gray = &8

# DarkPurple = &9, LightGreen = &a, LightBlue = &b

# Rose = &c, LightPurple = &d, Yellow = &e, White = &f

# Spam_time set the minimum time between messages to be flagged as spam

spam_time: 0.5

# If using our updated HeroicDeath.jar and craftIRC 3.1 (dev), you can

#configure what IRC channels you want death messages relayed to.

HeroicDeathToIRC:

enabled: true

# comma delimited list of craftIRC channel tags 'admin,blah,blah'.

craftIRCTags: 'admin'

channel_formats:

# This is the format which will be used for GLOBAL chat/channels.

# This is also the format used when you have modify_chat.enable: true, but use other plugins to handle chat.

town: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

nation: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

default: '{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

help: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

event: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

tag_formats:

world: '&f[&f%s&f] '

town: '&f[&3%s&f] '

nation: '&f[&e%s&f] '

# First %s is the nation tag, second is the town tag.

both: '&f[&6%s&f|&3%s&f] '

# Chat colours

colour:

king: ''

mayor: ''

resident: ''

modify_chat:

# This is used for when you don't have another plugin to format chat.

# or you want some other plugin to handle open chat, but want Towny formatting.

# It will cause Towny to overwrite any other plugins alterations to the format.

enable: 'true'

# If true the chat formats will be read from below to allow per world formatting.

# These can then be altered individually.

per_world: 'false'

worlds:

'craftedlife_the_end':

town: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

nation: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

default: '{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

help: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

event: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

'craftedlife':

town: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

nation: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

default: '{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

help: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

event: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

'craftedlife_nether':

town: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

nation: '{channelTag}{townyprefix}{modplayername}{townypostfix}&7: {msgcolour}{msg}'

default: '{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

help: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

event: '{channelTag}{permprefix}{modplayername}{permsuffix}&7: {msgcolour}{msg}'

Channels.yml:

# This file contains all configuration data for channels

# The formating for them remains in the Towny Config and world files

# so they can still be used on a per world basis.

# Channels are toggleable using any of the commands listed

# eg. /tc (would put you in town chat)

# doing it again would take you out

# So long as you had the permission node for that channel.

# The channel type is either GLOBAL, TOWN, NATION or DEFAULT.

# These specify what chat formating section they will use

# and where the chat will go

# (town goes to all town residents, depending on the range setting)

# channeltag is applied if the chat format for that channel has the {channelTag}

# messagecolour sets the colour of the message when sent.

# range is a setting which allows greater control over each channel.

# this will set the maximum distance between players who can hear the message.

# range is in blocks (if set to a limit).

#

# -1 = no limits

# 0 = same world only

# any positive value = limited range in the same world.

# Text colouring

# --------------

# Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4

# Purple = &5, Gold = &6, LightGray = &7, Gray = &8

# DarkPurple = &9, LightGreen = &a, LightBlue = &b

# Rose = &c, LightPurple = &d, Yellow = &e, White = &f

Channels:

help:

commands: [h]

type: GLOBAL

channeltag: '&f[&cAiuto&f]'

messagecolour: '&c'

permission: 'towny.chat.help'

craftIRCTag: 'admin'

range: '-1'

town:

commands: [c]

type: TOWN

channeltag: '&f[&2Città&f]'

messagecolour: '&2'

permission: 'towny.chat.town'

craftIRCTag: 'admin'

range: '-1'

nation:

commands: [n]

type: NATION

channeltag: '&f[&3Nazione&f]'

messagecolour: '&3'

permission: 'towny.chat.nation'

craftIRCTag: 'admin'

range: '-1'

default:

commands: [d]

type: DEFAULT

channeltag: ''

messagecolour: '&f'

permission: 'towny.chat.default'

craftIRCTag: 'admin'

range: '-1'

event:

commands: [e]

type: GLOBAL

channeltag: '&f[&aEvento&f]'

messagecolour: '&a'

permission: 'towny.chat.event'

craftIRCTag: 'admin'

range: '-1'

Il problema sta proprio nel towny 0.8 se trovi una versione prima o dopo è meglio ;)

Tutto sta nella towny chat è indispensabile? prova a levarla e farlo partire :)

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Il problema sta proprio nel towny 0.8 se trovi una versione prima o dopo è meglio ;)

Tutto sta nella towny chat è indispensabile? prova a levarla e farlo partire :)

Lo hanno appena aggiornato, provo a scaricarlo...

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ottimo che fortuna xD poi dimmi se va ;)

Ce l'ho fatta!!! Quel FOTTUTO creatore!!! Ha scritto le configurazioni da fare schifo!!! Le ho fatte correggere online tipo 3000 volte, ma ora funziona!!!

EDIT: ho anche scoperto che NESSUN plugin in NESSUNA configurazione accetta i seguenti caratteri: è, é, ò, à, ù, e altri simili. ecco spiegato il problema di tutti questi bug!

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ottimo che fortuna xD poi dimmi se va ;)

Aiuto!!! Ora mi da altri errori:

2012-10-29 18:17:16 [sEVERE] Could not pass event AsyncPlayerChatEvent to TownyChat

org.bukkit.event.EventException

at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341)

at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)

at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)

at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459)

at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:831)

at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:808)

at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:44)

at net.minecraft.server.NetworkManager.i(NetworkManager.java:211)

at net.minecraft.server.NetworkManager.c(NetworkManager.java:332)

at net.minecraft.server.NetworkReaderThread.run(SourceFile:93)

Caused by: java.lang.NullPointerException

at com.palmergames.bukkit.TownyChat.listener.TownyChatPlayerListener.onPlayerChat(Unknown Source)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:601)

at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339)

... 9 more

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Ce l'ho fatta!!! Quel FOTTUTO creatore!!! Ha scritto le configurazioni da fare schifo!!! Le ho fatte correggere online tipo 3000 volte, ma ora funziona!!!

EDIT: ho anche scoperto che NESSUN plugin in NESSUNA configurazione accetta i seguenti caratteri: è, é, ò, à, ù, e altri simili. ecco spiegato il problema di tutti questi bug!

Dai manca poco!!! Raccontaci tutto, cosa ti manca??? E le caratteristiche del server quali saranno? Sopratutto dicci qualcosa in più sul launcher!!

(scusa le tante domande, ma verrà un server epico,secondo me!!!)

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Dai manca poco!!! Raccontaci tutto, cosa ti manca??? E le caratteristiche del server quali saranno? Sopratutto dicci qualcosa in più sul launcher!!

(scusa le tante domande, ma verrà un server epico,secondo me!!!)

Ho diversi problemi come puoi dedurre LEGGENDO sopra.

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